void Start() { monkey = GameObject.Find("monkey"); rhino = GameObject.Find("rhino"); pigEvilScript = GameObject.Find("pigEvil").GetComponent <pigEvil>(); zebraSafeBoxCheck = GameObject.Find("timerObjectZebra").GetComponent <timerZebra_Level_04>(); currentLevelName = Application.loadedLevelName; guiText.text = ("Time left: " + levelTimer.ToString("f0")); highlightZebMeercat01 = GameObject.Find("highlightZebMeercat01"); highlightZebMeercat02 = GameObject.Find("highlightZebMeercat02"); highlightZebMeercat03 = GameObject.Find("highlightZebMeercat03"); highlightZebMeercat04 = GameObject.Find("highlightZebMeercat04"); highlightZebRabbit01 = GameObject.Find("highlightZebRabbit01"); highlightZebRabbit02 = GameObject.Find("highlightZebRabbit02"); highlightZebTeller01 = GameObject.Find("highlightZebTeller01"); highlightZebTeller02 = GameObject.Find("highlightZebTeller02"); highlightZebTeller03 = GameObject.Find("highlightZebTeller03"); highlightZebTeller04 = GameObject.Find("highlightZebTeller04"); highlightZebTeller05 = GameObject.Find("highlightZebTeller05"); highlightZebSafebox = GameObject.Find("highlightZebSafebox"); moneyTextMeercat01 = GameObject.Find("moneyTextMeercat01"); moneyTextMeercat02 = GameObject.Find("moneyTextMeercat02"); moneyTextMeercat03 = GameObject.Find("moneyTextMeercat03"); moneyTextMeercat04 = GameObject.Find("moneyTextMeercat04"); moneyTextRabbit01 = GameObject.Find("moneyTextRabbit01"); moneyTextRabbit02 = GameObject.Find("moneyTextRabbit02"); moneyTextTeller01 = GameObject.Find("moneyTextTeller01"); moneyTextTeller02 = GameObject.Find("moneyTextTeller02"); moneyTextTeller03 = GameObject.Find("moneyTextTeller03"); moneyTextTeller04 = GameObject.Find("moneyTextTeller04"); moneyTextTeller05 = GameObject.Find("moneyTextTeller05"); moneyTextSafebox = GameObject.Find("moneyTextSafebox"); scoreGUItext = GameObject.Find("scoreGUItext"); timerGUIText = GameObject.Find("timerGUIText"); score = GameObject.Find("scoreGUItext").GetComponent <gameScore_Level_04>(); timerBGObject = GameObject.Find("timerBG"); timerObjectZebra = GameObject.Find("timerObjectZebra"); int screenWidthX = Screen.width; int screenHeightY = Screen.height; Vector3 timerBGPos = Camera.main.WorldToScreenPoint(timerBGObject.transform.position); float timerPos_x = (timerBGPos.x / screenWidthX); float timerPos_y = (timerBGPos.y / screenHeightY); this.transform.position = new Vector3(timerPos_x, timerPos_y - 0.01f, 0); zebra = GameObject.Find("zebra"); zebraDummy = GameObject.Find("zebraDummy"); endResultScript = GameObject.Find("endResult").GetComponent <endResult>(); guiText.fontSize = (int)(Screen.width * 0.05f); }