private int GetWeapon(int lv, out float min, out float max, out float speed) { var data = GetWeaponData(); eWeapon type = data.m_eWeapon; m_option.GetWeapon(type, lv, out min, out max, out speed); return(data.Code); }
/// <summary> /// /// </summary> public void Pickup(Pickup pPickup) { switch (pPickup.Type) { case ePickupType.Armor: this.ArmorState = ePlayerArmorState.FullArmor; this.mAudioSource.clip = this.AudioTreasurePickup; this.mAudioSource.Play(); break; case ePickupType.Axe: this.CurrentWeapon = eWeapon.Axe; this.mAudioSource.clip = this.AudioWeaponPickup; this.mAudioSource.Play(); break; case ePickupType.Cross: this.Score += 200; this.mAudioSource.clip = this.AudioTreasurePickup; this.mAudioSource.Play(); break; case ePickupType.Dagger: this.CurrentWeapon = eWeapon.Dagger; this.mAudioSource.clip = this.AudioWeaponPickup; this.mAudioSource.Play(); break; case ePickupType.Torch: this.CurrentWeapon = eWeapon.Torch; this.mAudioSource.clip = this.AudioWeaponPickup; this.mAudioSource.Play(); break; case ePickupType.Shield: this.CurrentWeapon = eWeapon.Shield; this.mAudioSource.clip = this.AudioWeaponPickup; this.mAudioSource.Play(); break; case ePickupType.Spear: this.CurrentWeapon = eWeapon.Spear; this.mAudioSource.clip = this.AudioWeaponPickup; this.mAudioSource.Play(); break; } }
private bool ChangeWeaponImageCode(eBeyond beyond, int oriCode, out int outCode) { outCode = 0; if (true == m_dataItems.ContainsKey(oriCode)) { eWeapon type = m_dataItems[oriCode].m_eWeapon; if (true == m_weapons.ContainsKey(beyond)) { if (true == m_weapons[beyond].ContainsKey(type)) { outCode = m_weapons[beyond][type].Code; return(true); } } } return(false); }
//private int GetBaseBWDMin(int lv) //{ // int mb = 12; // int atkRate = (int)Math.Round(1.2 * (1.55 + 0.05 * (lv + 60) + lv * lv * (lv - 1) * 0.0002)); // int minBWD = (int)Math.Round(mb * 1.2 * (1.55 + 0.05 * (lv + 60) + lv * lv * (lv - 1) * 0.0002)); // int hit = m_random.Next(minBWD, minBWD + atkRate * 3); // return hit; //} //private int GetBaseBWDMax(int lv) //{ // int mb = 18; // int maxBWD = (int)Math.Round(mb * 1.2 * (1.55 + 0.05 * (lv + 60) + lv * lv * (lv - 1) * 0.0002)); // int atkRate = (int)Math.Round(1.2 * (1.55 + 0.05 * (lv + 60) + lv * lv * (lv - 1) * 0.0002)); // int hit = m_random.Next(maxBWD - atkRate, maxBWD); // return hit; //} private float GetBaseAs(eWeapon type) { float value = 1.00f; if (type == eWeapon.Speed) { int hit = m_random.Next(7, 10); value += (hit * 0.01f); } else if (type == eWeapon.Sharp) { int hit = m_random.Next(4, 7); value += (hit * 0.01f); } else if (type == eWeapon.Steel) { int hit = m_random.Next(1, 4); value += (hit * 0.01f); } return(value); }
private int GetBaseBWDMin(eWeapon type, int lv) { int mb = 12; int atkRate = (int)Math.Round(1.2 * (1.55 + 0.05 * (lv + 60) + lv * lv * (lv - 1) * 0.0002)); int minBWD = (int)Math.Round(mb * 1.2 * (1.55 + 0.05 * (lv + 60) + lv * lv * (lv - 1) * 0.0002)); int hit = 0; if (type == eWeapon.Speed) { hit = m_random.Next(minBWD, minBWD + atkRate * 1); } else if (type == eWeapon.Sharp) { hit = m_random.Next(minBWD + atkRate * 1, minBWD + atkRate * 2); } else if (type == eWeapon.Steel) { hit = m_random.Next(minBWD + atkRate * 2, minBWD + atkRate * 3); } return(hit); }
public void GetWeapon(eWeapon type, int lv, out float min, out float max, out float speed) { min = GetBaseBWDMin(type, lv); max = GetBaseBWDMax(type, lv); speed = GetBaseAs(type); }