Ejemplo n.º 1
0
        public bool isFloodObstructedComposite(int x, int z)
        {
            eFloodPassOverrideVal ovr = (eFloodPassOverrideVal)getJaggedFloodPassable(x, z);

            if (ovr == eFloodPassOverrideVal.cFldPss_FloodPassable)
            {
                return(false);
            }
            else if (ovr == eFloodPassOverrideVal.cFldPss_UnFloodPassable)
            {
                return(true);
            }

            return(isFloodObstructed(x, z));
        }
Ejemplo n.º 2
0
        public void updateFloodPassablePainted(int minXTile, int minZTile, int maxXTile, int maxZTile)
        {
            int numX = (int)((maxXTile - minXTile));
            int numZ = (int)((maxZTile - minZTile));

            for (int i = 0; i < numX; i++)
            {
                for (int j = 0; j < numZ; j++)
                {
                    int xs = (int)BMathLib.Clamp((i + minXTile), 0, mNumXTiles - 1);
                    int zs = (int)BMathLib.Clamp((minZTile + j), 0, mNumXTiles - 1);
                    eFloodPassOverrideVal p = (eFloodPassOverrideVal)getJaggedFloodPassable(xs, zs);

                    if (p == eFloodPassOverrideVal.cFldPss_UnFloodPassable)
                    {
                        mSimLandFloodObstruction[xs * mNumXTiles + zs] = true;
                    }
                    if (p == eFloodPassOverrideVal.cFldPss_FloodPassable)
                    {
                        mSimLandFloodObstruction[xs * mNumXTiles + zs] = false;
                    }
                }
            }
        }
Ejemplo n.º 3
0
 public void setFloodPassableBrushState(eFloodPassOverrideVal v)
 {
     mCurrFloodPassMode = v;
 }