public override List <string> GetDetails() { List <string> detailsStrs = base.GetDetails(); detailsStrs.Add("Color: " + m_Color.ToString()); detailsStrs.Add("Number of doors: " + m_NumOfDoors.ToString()); return(detailsStrs); }
public override List <string> GetVehicleDetails(List <string> i_VehicleDetalisDic) { i_VehicleDetalisDic = base.GetVehicleDetails(i_VehicleDetalisDic); i_VehicleDetalisDic.Add(string.Format("The color of the car: {0}", m_Color.ToString())); i_VehicleDetalisDic.Add(string.Format("The number of doors: {0}", m_NumberOfDoors.ToString())); return(i_VehicleDetalisDic); }
public override string ToString() { return(string.Format("{1}{0}Car's color: {2}{0}Amount of doors: {3}", Environment.NewLine, base.ToString(), m_Color.ToString(), m_AmountOfDoors.ToString())); }
public override string ToString() { StringBuilder infoOfCar = new StringBuilder(); infoOfCar.AppendLine("Type of vehicle : Car"); infoOfCar.AppendLine("Color of the car : " + m_CarColor.ToString()); infoOfCar.AppendLine("Number of doors : " + m_NumOfDoors.ToString()); return(infoOfCar.ToString()); }
private void OnTriggerEnter2D(Collider2D col) { Debug.Log("Ontrigger"); if (col.tag == "Player") { Debug.Log(col.tag.ToString() + "entered in trigger " + color.ToString()); if (col.GetComponent <Player>().currentCollor != color) { col.GetComponent <Player>().Die(); } } }
//--- public override int GetHashCode() { string hash = ""; for (int i = 0; i < it.Count; i++) { hash += it[i].ToString(); } unchecked { return((color.ToString() + hash).GetHashCode()); } }
public override string ToString() { string result; result = string.Format( @"{0} Car's Color: {1} Car's door quantity: {2} ", VehicleDetails(), m_Color.ToString(), m_AmountOfDoors.ToString()); return(result); }
public override string ToString() { string carInformationOutput = string.Format( @"{0} Number of Wheels: {1} Color: {2} Number of Doors: {3}", VehicleToString(), ((int)eNumberOfWheels.Car).ToString(), m_CarColor.ToString(), m_NumberOfDoors); return(carInformationOutput); }
public override string ToString() { string toPrint; toPrint = string.Format( @"{0} Car's Color: {1} Car's door quantity: {2} ", VehicleDetails(), m_Color.ToString(), m_NumberOfDoors.ToString()); return(toPrint); }
public Car(string i_ModelName, string i_LicensePlate, float i_EnergyLeft, eColor i_CarColor, eDoorsAmount i_AmountOfDoors) : base(i_ModelName, i_LicensePlate, i_EnergyLeft) { Dictionary <string, string> extraData = new Dictionary <string, string>(); extraData.Add("Color", i_CarColor.ToString()); extraData.Add("Number of doors", i_AmountOfDoors.ToString()); ExtraTypeData = extraData; GasTank = new GasTank(eGasType.Octan96, 60); GasVehicle = true; this.color = i_CarColor; GasTank.CurrentAmount = EnergyLeft * GasTank.MaxCapacity; this.amountOfDoors = i_AmountOfDoors; for (int i = 0; i < 4; i++) { Wheels.Add(new Wheel(32)); } }
public void ColorObtained(eColor newColor) { switch (newColor) { case eColor.Blue: IsBlueUnlocked = true; ColorShift (newColor); break; case eColor.Red: IsRedUnlocked = true; ColorShift (newColor); break; case eColor.Yellow: IsYellowUnlocked = true; ColorShift (newColor); break; default: Debug.LogError("Color " + newColor.ToString() + " should not be collectible"); break; } }
public override string ToString() { string carInfo = string.Format("{0}\nColor: {1}\nNumber of doors: {2}", m_Wheels[0].ToString(), m_Color.ToString(), m_NumOfDoors.ToString()); return(carInfo); }
public override void GetDetailesOwnerVehicle(List <string> io_listOfDetailes) // this function add the car detailes to the list { GetDetailesVehicle(io_listOfDetailes); io_listOfDetailes.Add(string.Format("Color:{0}", m_colorCar.ToString())); io_listOfDetailes.Add(string.Format("Number Of Doors:{0}", m_numberOfDoors.ToString())); }
public override string ToString() { string carInfo; carInfo = string.Format("{0}" + Environment.NewLine + "Car color: {1}" + Environment.NewLine + "Car number of doors: {2}", VehicleData(), m_Color.ToString(), m_NumberOfDoors.ToString()); return(carInfo); }
public override string ToString() { return($@"{base.ToString()} Color: {m_Color.ToString()} Number of doors {m_NumOfDoors}"); }