public void changeDisplayState(displayStates newState) { StartMenuContainer.SetActive(false); MainMenuContainer.SetActive(false); switch (newState) { case displayStates.StartMenuContainer: StartMenuContainer.SetActive(true); break; case displayStates.MainMenuContainer: MainMenuContainer.SetActive(true); break; } }
public void changeDisplayState(displayStates newState) { hudContainer.SetActive(false); titleContainer.SetActive(false); switch (newState) { case displayStates.titleScreen: gameActive = false; titleContainer.SetActive(true); break; case displayStates.hudScreen: gameActive = true; hudContainer.SetActive(true); break; } }
public void changeDisplayState(displayStates newState) { hudContainer.SetActive(false); titleContainer.SetActive(false); switch(newState) { case displayStates.titleScreen: gameActive = false; titleContainer.SetActive(true); break; case displayStates.hudScreen: gameActive = true; hudContainer.SetActive(true); break; } }
public void ChangeDisplayState(displayStates newState) { hudContainer.SetActive(false); LoginContainer.SetActive(false); RegisterContainer.SetActive(false); RankingContainer.SetActive(false); switch (newState) { case displayStates.titleScreen: gameActive = false; camaraSube = true; titleContainer.SetActive(true); break; case displayStates.hudScreen: gameActive = true; hudContainer.SetActive(true); titleContainer.SetActive(false); //generar coches StartCoroutine(ExampleCoroutine()); break; case displayStates.LoginScreen: LoginContainer.SetActive(true); titleContainer.SetActive(true); break; case displayStates.RegisterScreen: RegisterContainer.SetActive(true); titleContainer.SetActive(true); break; case displayStates.RankingScreen: RankingContainer.SetActive(true); titleContainer.SetActive(true); break; } }