public override void Awake() { base.Awake(); ampDial = GetComponentInChildren <dial>(); activeSwitch = GetComponentInChildren <basicSwitch>(); signal = GetComponent <valveSignalGenerator>(); }
public override void Awake() { base.Awake(); signal = GetComponent <reverbSignalGenerator>(); level = GetComponentInChildren <dial>(); reverbControl = GetComponentInChildren <slider>(); }
public override void Awake() { base.Awake(); cubeList = new List <List <Transform> >(); jackList = new List <Transform>(); seqList = new List <sequencer>(); samplerList = new List <clipPlayerSimple>(); cubeStates = new bool[max][]; tapeList = new string[max][]; rowMute = new bool[max]; for (int i = 0; i < max; i++) { cubeStates[i] = new bool[max]; tapeList[i] = new string[] { "", "" }; } beatSlider = GetComponentInChildren <sliderNotched>(); swingDial = GetComponentInChildren <dial>(); _sampleDuration = 1.0 / AudioSettings.outputSampleRate; _beatManager = ScriptableObject.CreateInstance <beatTracker>(); for (int i = 0; i < dimensionDisplays.Length; i++) { dimensionDisplays[i].GetComponent <Renderer>().material.SetColor("_TintColor", Color.white); dimensionDisplays[i].gameObject.SetActive(false); } dimensionDisplays[0].GetComponent <Renderer>().material.SetFloat("_EmissionGain", .3f); dimensionDisplays[1].GetComponent <Renderer>().material.SetFloat("_EmissionGain", .3f); }
public dial load(string act) { dial newDial = new dial(); newDial.content = ini.ReadValue(act, "text", "end"); newDial.voice = ini.ReadValue(act, "voice", ""); newDial.next = ini.ReadValue(act, "next", ""); newDial.decide = ini.ReadValue(act, "decide", "no"); return(newDial); }
public override void Awake() { base.Awake(); signal = GetComponent <MicrophoneSignalGenerator>(); output = GetComponentInChildren <omniJack>(); ampDial = GetComponentInChildren <dial>(); microphoneDeviceInterface[] otherMics = FindObjectsOfType <microphoneDeviceInterface>(); for (int i = 0; i < otherMics.Length; i++) { if (otherMics[i] != this) { Destroy(otherMics[i].gameObject); } } }
void StartDialogue(dial dd) { Controller.SetActive(false); transform.GetChild(1).GetComponent <Animator> ().runtimeAnimatorController = anims[dd.a]; if (dd.b != null) { transform.GetChild(2).GetComponent <Animator> ().runtimeAnimatorController = anims [(int)dd.b]; } else { transform.GetChild(2).GetComponent <Animator> ().runtimeAnimatorController = null; } Lines = dd.sss; NextLine(); }
public void Operate(string op) { if (op == "") { if (BoolsInts.boolies[firsttime]) { Dialogue.SetActive(true); dial d = new dial(new Sentence("Excuse me?", 1, 0, "Emeth:"), 0, 1); d.passSentence(new Sentence("Hi there, kid!", 3, 1, "Old Man:")); d.passSentence(new Sentence("Uuh... Do you know where we are?", 1, 1, "Emeth:")); d.passSentence(new Sentence("(huh?.. that shape on his forehead...)", 2, 1, "Emeth:")); d.passSentence(new Sentence("I'm sleepy...", 3, 2, "Old Man:")); d.passSentence(new Sentence("zzzzzzzzzzz", 3, 3, "Old Man:")); d.passSentence(new Sentence("Guess he knows nothing.", 1, 3, "Emeth:")); Dialogue.SendMessage("StartDialogue", d); GetComponent <CommentScript> ().comment = "The old man's sound asleep."; BoolsInts.boolies[firsttime] = false; } else if (!BoolsInts.boolies[detriangled]) { Dialogue.SetActive(true); dial d = new dial(new Sentence("zzzzzzz", 3, 3, "Old man:"), 0, 1); d.passSentence(new Sentence("I won't disturb him.", 1, 3, "Emeth:")); Dialogue.SendMessage("StartDialogue", d); } else { Dialogue.SetActive(true); dial d = new dial(new Sentence("zzzzzzz", 3, 4, "Old man:"), 0, 1); d.passSentence(new Sentence("I won't disturb him.", 1, 4, "Emeth:")); Dialogue.SendMessage("StartDialogue", d); } } else if (op == "scalpel" && BoolsInts.boolies[firsttime] == false && BoolsInts.boolies[detriangled] == false) { Dialogue.SetActive(true); dial d = new dial(new Sentence("(I hope he doesn't wake up...)", 2, 3, "Emeth:"), 0, 1); d.passSentence(new Sentence("I knew it. There was a shape sewn under his skin.", 1, 4, "Emeth:")); d.passSentence(new Sentence("This was horribly unsanitary, but all in all, I did him a favour.", 3, 4, "Emeth:")); Dialogue.SendMessage("StartDialogue", d); Inventory.SendMessage("AddItem", p.name); BoolsInts.boolies[detriangled] = true; } else { CommentControl.SendMessage("InvalidComment"); } }
void PlayDialogue(string act) { if (!visible) { isPlaying = file.load(act); if (isPlaying.decide == "yes") { this.GetComponent <DecideEngine>().Decide(act); } if (isPlaying.voice != "") { AudioClip voice = Resources.Load <AudioClip>("Voices/" + isPlaying.voice); Voices.PlayOneShot(voice); } visible = true; ID = act; last_ID = true; } }
void Awake() { bpmDial = GetComponentInChildren <dial>(); }