public static void setItem(Game gm, string name, game.db.ITEM item1, db.ITEM item2, db.ITEM item3, db.ITEM item4) { var p = gm.shareData.players.getPlayer(name); p.items[0] = item1; p.items[1] = item2; p.items[2] = item3; p.items[3] = item4; }
public void sync(Field o) { timer = o.timer; useKnife = o.useKnife; dementDay = o.dementDay; state = o.state; turn = o.turn; captivity = o.captivity; yes = o.yes; no = o.no; fmid_murdere = o.fmid_murdere; now_time = o.now_time; for (int i = 0; i < dustItems.Length; i++) { dustItems[i] = o.dustItems[i]; } dustItem = o.dustItem; }
public void addDust(db.ITEM item) { dustItems[(int)item]++; }