Ejemplo n.º 1
0
    private void Start()
    {
        points  = new GameObject[rounds];
        lords   = new GameObject[rounds];
        closess = new bool[rounds];

        for (int i = 0; i < rounds; i++)
        {
            closess[i] = true;
        }

        Base       = Camera.main.GetComponent <dataBaseSprites>();
        pointTrue  = Base.spriteArray[5];
        pointFalse = Base.spriteArray[16];


        for (int i = 0; i < rounds; i++)
        {
            GameObject point = new GameObject();
            point.name = "points " + (i + 1).ToString();
            SpriteRenderer pointSR = point.AddComponent <SpriteRenderer>();
            pointSR.sprite                = pointTrue;
            point.transform.parent        = transform;
            point.transform.localPosition = new Vector2(Mathf.Cos(i * (360f / rounds) * Mathf.PI / 180f) * radius, Mathf.Sin(i * (360f / rounds) * Mathf.PI / 180) * radius);
            points[i] = point;
        }

        //ZorderScript ZS = myCurrsor.AddComponent<ZorderScript>();
        //ZS.plus = 5;
    }
Ejemplo n.º 2
0
 void Awake()
 {
     Base            = Camera.main.GetComponent <dataBaseSprites>();
     wayPoint        = Base.spriteArray[2];
     wayPointTrue    = Base.spriteArray[3];
     wayPointCurrsor = Base.spriteArray[4];
 }
Ejemplo n.º 3
0
    void Start()
    {
        Base    = Camera.main.GetComponent <dataBaseSprites>();
        currsor = Base.spriteArray[0];
        stop    = Base.spriteArray[1];

        myCurrsor      = new GameObject();
        myCurrsor.name = "currsor";
        myCurrsorSR    = myCurrsor.AddComponent <SpriteRenderer>();

        myCurrsorSR.sortingOrder = 1;
    }
    void Start()
    {
        CH = gameObject.GetComponent <charHealth>();
        refreshMaxVar();
        dataBaseSprites Base = Camera.main.GetComponent <dataBaseSprites>();

        bar     = Base.spriteArray[17];
        health  = Base.spriteArray[18];
        balance = Base.spriteArray[19];

        healthBarObj = new GameObject();
        healthObj    = new GameObject();
        BalanceObj   = new GameObject();

        healthBarObj.name = "HealthBar";
        healthObj.name    = "Health";
        BalanceObj.name   = "Balance";

        barSR     = healthBarObj.AddComponent <SpriteRenderer>();
        healthSR  = healthObj.AddComponent <SpriteRenderer>();
        balanceSR = BalanceObj.AddComponent <SpriteRenderer>();

        barSR.sprite     = bar;
        healthSR.sprite  = health;
        balanceSR.sprite = balance;

        healthSR.drawMode  = SpriteDrawMode.Tiled;
        balanceSR.drawMode = SpriteDrawMode.Tiled;

        healthSR.sortingOrder  = 2;
        balanceSR.sortingOrder = 2;


        healthBarObj.transform.parent = transform;
        healthObj.transform.parent    = healthBarObj.transform;
        BalanceObj.transform.parent   = healthBarObj.transform;


        healthBarObj.transform.localPosition = new Vector3(0, 1.3f, 0);
        healthObj.transform.localPosition    = new Vector3(0, 1 / 96f * 1.5f, 0);
        BalanceObj.transform.localPosition   = new Vector3(0, -1 / 96f * 1.5f, 0);


        MaxHealthSize  = healthSR.size.x;
        MaxBalanceSize = balanceSR.size.x;


        //ZorderScript ZS = healthBarObj.AddComponent<ZorderScript>();
        //ZS.plus = 101;
    }
Ejemplo n.º 5
0
    void Start()
    {
        Base        = Camera.main.GetComponent <dataBaseSprites>();
        stop        = Base.spriteArray[11];
        zamax       = Base.spriteArray[10];
        attack      = Base.spriteArray[7];
        powerAttack = Base.spriteArray[9];
        parirovanie = Base.spriteArray[8];
        shild       = Base.spriteArray[6];

        actionSerialized      = new GameObject();
        actionSerialized.name = "currsor";
        actionSerializedSR    = actionSerialized.AddComponent <SpriteRenderer>();

        actionSerializedSR.sortingOrder = 1;
    }
Ejemplo n.º 6
0
    public void _doBegin()
    {
        Base    = Camera.main.GetComponent <dataBaseSprites>();
        currsor = Base.spriteArray[0];
        stop    = Base.spriteArray[1];

        myCurrsor      = new GameObject();
        myCurrsor.name = "currsor";
        myCurrsorSR    = myCurrsor.AddComponent <SpriteRenderer>();

        ZorderScript ZS = myCurrsor.AddComponent <ZorderScript>();

        ZS.plus = 5;

        myCurrsor.transform.position = gameObject.transform.position;
        myCurrsor.transform.parent   = transform;
    }
Ejemplo n.º 7
0
    public void _doBegin()
    {
        Base        = Camera.main.GetComponent <dataBaseSprites>();
        stop        = Base.spriteArray[11];
        zamax       = Base.spriteArray[10];
        attack      = Base.spriteArray[7];
        powerAttack = Base.spriteArray[9];
        parirovanie = Base.spriteArray[8];
        shild       = Base.spriteArray[6];

        actionSerialized      = new GameObject();
        actionSerialized.name = "Action";
        actionSerializedSR    = actionSerialized.AddComponent <SpriteRenderer>();

        actionSerialized.transform.position = gameObject.transform.position;
        actionSerialized.transform.parent   = transform;

        ZorderScript ZS = actionSerialized.AddComponent <ZorderScript>();

        ZS.plus = 101;
    }