Ejemplo n.º 1
0
        public async Task <ActionResult <dash> > Postdash(dash dash)
        {
            _context.dash.Add(dash);
            await _context.SaveChangesAsync();

            return(CreatedAtAction("Getdash", new { id = dash.dashId }, dash));
        }
Ejemplo n.º 2
0
        public async Task <ActionResult <dash> > Putdash(int id, dash dash)
        {
            if (id != dash.dashId)
            {
                return(BadRequest());
            }

            _context.Entry(dash).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!dashExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(dash);
        }
Ejemplo n.º 3
0
    void Start()
    {
        anim           = GetComponent <Animator>();
        playerMovement = GetComponentInParent <PlayerMovement>();
        dashhh         = GetComponentInParent <dash>();

        playerMovement.jumpAction += OnJump;
        playerMovement.landAction += OnLand;
        dashhh.dashAction         += OnDash;
    }
Ejemplo n.º 4
0
        public ActionResult Dashboard()
        {
            int discussionID = (int)Session["Discussion"];
            var tables       = new dash
            {
                Participants = dBEntities.Participants.Where(x => x.DiscussionID == discussionID).ToList()
            };
            //var lastrow = dBEntities.Moderators.OrderByDescending(x => x.firstname.Length).ThenByDescending(x => x.firstname).FirstOrDefault().firstname;
            string firstname = dBEntities.Moderators.Find(Session["User"]).firstname;
            string lastname  = dBEntities.Moderators.Find(Session["User"]).lastname;

            ViewBag.Moderator = firstname + ' ' + lastname;
            return(View(tables));
        }
Ejemplo n.º 5
0
    void Start()
    {
        //get the state script
        playerStateScript = GetComponent <player_state> ();

        //get the
        GameObject beaverSprite = transform.GetChild(1).gameObject;

        beaverMouth = transform.GetChild(1).gameObject;

        beaverPearlCollider = beaverSprite.transform.GetChild(0).gameObject;

        // get Player name form patent object
        Player_name = gameObject.transform.name;


        //gettign the scripts that will be disabled
        movingScript    = GetComponent <moving> ();
        dashScript      = GetComponent <dash> ();
        throwingScript  = GetComponent <throwing> ();
        colDetectScript = GetComponent <collision_detection> ();

        //get the scripts to animate the indicator

//		if (Player_name == "Beaver1") {
//			iconIndicator = GameObject.FindGameObjectWithTag ("iconP1").GetComponent<Animator>();
//
//		} else if (Player_name == "Beaver2") {
//			iconIndicator = GameObject.FindGameObjectWithTag ("iconP2").GetComponent<Animator>();
//		}

        //getting the particle system
        Bubbles = beaverMouth.GetComponentInChildren <ParticleSystem> ();

        //setting the emmision to 0
        Bubbles.emissionRate = 0;

        //initially not suffocating
        //isSuffocating = false;
        playerStateScript.SetIsSuffocating(false);

        // gettign the ridgit body of the Player
        rBody = GetComponent <Rigidbody2D> ();


        // getting the animator.
        animator = transform.GetChild(1).gameObject.GetComponent <Animator> ();

        soundPlayer = GameObject.FindGameObjectWithTag("Sound_Player").GetComponent <sound_player>();
    }
    void Start()
    {
        //get the state script
        playerStateScript = GetComponent<player_state> ();

        //get the
        GameObject beaverSprite = transform.GetChild (1).gameObject;
        beaverMouth = transform.GetChild (1).gameObject;

        beaverPearlCollider = beaverSprite.transform.GetChild (0).gameObject;

        // get Player name form patent object
        Player_name = gameObject.transform.name;

        //gettign the scripts that will be disabled
        movingScript = GetComponent<moving> ();
        dashScript = GetComponent<dash> ();
        throwingScript = GetComponent<throwing> ();
        colDetectScript = GetComponent<collision_detection> ();

        //get the scripts to animate the indicator

        //		if (Player_name == "Beaver1") {
        //			iconIndicator = GameObject.FindGameObjectWithTag ("iconP1").GetComponent<Animator>();
        //
        //		} else if (Player_name == "Beaver2") {
        //			iconIndicator = GameObject.FindGameObjectWithTag ("iconP2").GetComponent<Animator>();
        //		}

        //getting the particle system
        Bubbles = beaverMouth.GetComponentInChildren<ParticleSystem> ();

        //setting the emmision to 0
        Bubbles.emissionRate = 0;

        //initially not suffocating
        //isSuffocating = false;
        playerStateScript.SetIsSuffocating (false);

        // gettign the ridgit body of the Player
        rBody = GetComponent<Rigidbody2D> ();

        // getting the animator.
        animator = transform.GetChild (1).gameObject.GetComponent<Animator> ();

        soundPlayer = GameObject.FindGameObjectWithTag ("Sound_Player").GetComponent<sound_player>();
    }