void Start()//벽돌 초기 셋팅 { data_tr = GameObject.Find("data_manager").GetComponent <data>(); noob = GameObject.Find("Main Camera").GetComponent <cr>(); Tt = GameObject.Find("Canvas").transform.Find("Text").GetComponent <score>(); ani = Resources.Load <GameObject>("prefab/Ani"); play = this.GetComponent <AudioSource>(); m_d = D_Option.Mode_data; if (D_Option.Mode_data == 1) { idx = Random.Range(0, ((int)(data_tr.cl_material.Length * 0.5f)) + 1); GetComponent <Renderer>().material = data_tr.cl_material[idx * 2]; } else { GetComponent <Renderer>().material = data_tr.cl_material[noob.Casual_br_cl()]; } if (D_Option.Sound == true) { play.mute = false; } else { play.mute = true; } }
void Start() { this.GetComponent <Transform>().localScale = new Vector3(110, 25, 110); this.transform.parent.transform.parent = GameObject.Find("Cube").transform; scale = GameObject.Find("data_manager").GetComponent <data>(); noob = GameObject.Find("Main Camera").GetComponent <cr>(); StartCoroutine("Mk_cl"); }//방어막 기본 세팅
public void b() { GC.SuppressFinalize(this); this.a(); this.az.Clear(); this.n = null; this.ag = null; this.au = null; this.at = null; this.@as = null; this.ar = null; this.aq = null; this.ap = null; this.ao = null; this.an = null; this.am = null; this.al = null; this.ak = null; this.aj = null; this.ai = null; this.ah = null; this.af = null; this.ae = null; this.ad = null; this.ac = null; this.ab = null; this.aa = null; this.z = null; this.y = null; this.x = null; this.w = null; this.v = null; this.u = null; this.t = null; this.s = null; this.r = null; this.q = null; this.p = null; this.c = null; this.av = null; this.o = null; this.m = null; this.l = null; this.k = null; this.j = null; this.i = null; this.h = null; this.g = null; this.f = null; this.e = null; this.d = null; this.b = null; this.a = null; this.aw = null; this.ax = null; this.ay = null; }
void Start()//초기세팅 { data_tr = GameObject.Find("data_manager").GetComponent <data>(); noob = GameObject.Find("Main Camera").GetComponent <cr>(); Tt = GameObject.Find("Canvas").transform.Find("Text").GetComponent <score>(); ani = Resources.Load <GameObject>("prefab/Cube_Particle"); play = this.GetComponent <AudioSource>(); m_d = D_Option.Mode_data; if (D_Option.Sound == true) { play.mute = false; } else { play.mute = true; } }
static void MoverCr(string path, DateTime fecha, int citaId) { if (!File.Exists(path)) { return; } var fileName = Path.GetFileName(path); if (fileName == null) { return; } if (Db.citas.Find(citaId) == null) { throw new Exception("Cita incorrecta"); } var crRottPath = new DirectoryInfo(_crPath); var yearPath = crRottPath.GetDirectories(fecha.Year.ToString()).Length == 0 ? crRottPath.CreateSubdirectory(fecha.Year.ToString()) : crRottPath.GetDirectories(fecha.Year.ToString())[0]; var monthPath = yearPath.GetDirectories(fecha.Month.ToString()).Length == 0 ? yearPath.CreateSubdirectory(fecha.Month.ToString()) : yearPath.GetDirectories(fecha.Month.ToString())[0]; var newPath = Path.Combine (monthPath.FullName, fileName); if (File.Exists(newPath)) { File.Delete(newPath); Thread.Sleep(100); } WaitForFile(path); File.Move(path, newPath); var cr = Db.crs.FirstOrDefault(c => c.CitaId == citaId); if (cr == null) { cr = new cr { CitaId = citaId, Fecha = fecha, ArchivoCR = newPath }; Db.Entry(cr).State = EntityState.Added; } else { cr.Fecha = fecha; cr.ArchivoCR = newPath; Db.Entry(cr).State = EntityState.Modified; } Db.SaveChanges(); }
public ev(CoreManager A_0, PluginHost A_1, PluginCore A_2) { this.aw = A_0; this.ax = A_1; this.ay = A_2; this.a = new b2(this.ay); this.az.Add(this.a); this.b = new j(); this.az.Add(this.b); this.d = new aj(); this.az.Add(this.d); this.e = new cd((FileService)this.aw.get_FileService(), this); this.az.Add(this.e); this.f = new d6(); this.az.Add(this.f); this.g = new dv(this); this.az.Add(this.g); this.z = new s(this.aw); this.az.Add(this.z); this.h = new cs(this); this.az.Add(this.h); this.i = new dg(this); this.az.Add(this.i); this.j = new dl(this); this.az.Add(this.j); this.k = new eo(this); this.az.Add(this.k); this.l = new bh(); this.az.Add(this.l); this.m = new fq(); this.az.Add(this.m); this.o = new bw(); this.az.Add(this.o); this.c = new cLogic(this.g, this.ay, this.z); this.az.Add(this.c); this.p = new cj(new cj.a(ad.a), A_1.get_Actions()); this.az.Add(this.p); this.q = new b5(this.aw, this.ay); this.az.Add(this.q); this.r = new cz(this.ay, this.aw, this.ax, this.p); this.az.Add(this.r); this.s = new ag(); this.az.Add(this.s); this.t = new fc(this.aw, this.ay); this.az.Add(this.t); this.u = new b0(this.aw, this.ay, this.p); this.az.Add(this.u); this.v = new el(this.aw); this.az.Add(this.v); this.w = new bd(); this.az.Add(this.w); this.x = new bv(this.aw); this.az.Add(this.x); this.y = new a7(this.aw); this.az.Add(this.y); this.n = new fn(this.aw, this.p); this.az.Add(this.n); this.aa = new d0(this.aw); this.az.Add(this.aa); this.ab = new da(this.p, this.ay); this.az.Add(this.ab); this.ac = new bj(); this.az.Add(this.ac); this.ad = new fs(); this.az.Add(this.ad); this.ae = new b9(); this.az.Add(this.ae); this.af = new en(); this.az.Add(this.af); this.ah = new e0(); this.az.Add(this.ah); this.ai = new ar(); this.az.Add(this.ai); this.aj = new y(this.ai); this.az.Add(this.aj); this.ak = new cRechargeManager(); this.az.Add(this.ak); this.al = new q(); this.az.Add(this.al); this.am = new fr(); this.az.Add(this.am); this.an = new ei(this.g, this.p); this.az.Add(this.an); this.ao = new ca(this.x, this.an); this.az.Add(this.ao); this.ap = new cr(this.ay); this.az.Add(this.ap); this.aq = new bp(); this.az.Add(this.aq); this.ar = new ay(this.p); this.az.Add(this.ar); this.@as = new h(); this.az.Add(this.@as); this.at = new du(); this.az.Add(this.at); this.au = new ac(); this.az.Add(this.au); this.ag = new cc(); this.az.Add(this.ag); }