private void ShowSkill() { ShowBase(10001, 20000); config_skill_item config_skill_item = (config_skill_item)CellWars_Editor.crt_item; config_skill_item.cellId = (int)EditorGUILayout.Slider(CellWars_Editor.config_skill.template.cellId, config_skill_item.cellId, 10001, 11000); config_skill_item.groupId = (int)EditorGUILayout.Slider(CellWars_Editor.config_skill.template.groupId, config_skill_item.groupId, 10001, 11000); config_skill_item.unlockId = (int)EditorGUILayout.Slider(CellWars_Editor.config_skill.template.unlockId, config_skill_item.unlockId, 20001, 20200); config_skill_item.type = (int)EditorGUILayout.Slider(CellWars_Editor.config_skill.template.type, config_skill_item.type, 0, 2); config_skill_item.bottleABC = EditorGUILayout.TextField("bottleABC", config_skill_item.bottleABC); config_skill_item.starABC = EditorGUILayout.TextField("starABC", config_skill_item.starABC); config_skill_item.dir = (int)EditorGUILayout.Slider("dir", config_skill_item.dir, 0, 5); }
public void LoadSkillTemplets() { if (PlayerModel.CLEAR_ALL) { PlayerPrefsUtil.RemoveData(PlayerPrefsUtil.SKILL_LV); PlayerPrefsUtil.RemoveData(PlayerPrefsUtil.SKILL_SELECT); } string SKILL_SELECTStr = PlayerPrefsUtil.GetString(PlayerPrefsUtil.SKILL_SELECT); skillSelects = JsonMapper.ToObject <List <int> >(SKILL_SELECTStr); string SKILL_LVStr = PlayerPrefsUtil.GetString(PlayerPrefsUtil.SKILL_LV); List <int> SKILL_LVs = JsonMapper.ToObject <List <int> >(SKILL_LVStr); skillGroups = new List <SkillGroupInfo>(); List <config_skill_item> skills = ResModel.Instance.config_skill.data; for (int i = 0; i < skills.Count; i++) { config_skill_item skill_item = skills[i]; SkillTempletInfo skillTempletInfo = new SkillTempletInfo(); skillTempletInfo.config = skill_item; if (SKILL_LVs != null) { skillTempletInfo.lv = SKILL_LVs[i]; } SkillGroupInfo findSkillGroupInfo = null; for (int n = 0; n < skillGroups.Count; n++) { SkillGroupInfo checker = skillGroups[n]; if (checker.GetGroupId() == skill_item.groupId && findSkillGroupInfo == null) { findSkillGroupInfo = checker; } } if (findSkillGroupInfo == null) { SkillGroupInfo skillTempletGroupInfo = new SkillGroupInfo(); skillGroups.Add(skillTempletGroupInfo); skillTempletGroupInfo.skillTemplets.Add(skillTempletInfo); } else { findSkillGroupInfo.skillTemplets.Add(skillTempletInfo); } } if (skillSelects == null) { skillSelects = new List <int>(); for (int n = 0; n < skillGroups.Count; n++) { List <SkillTempletInfo> skillTemplets = skillGroups[n].skillTemplets; for (int m = 0; m < skillTemplets.Count; m++) { SkillTempletInfo skillTemplet = skillTemplets[m]; if (skillTemplet.config.type == 1) { skillSelects.Add(skillTemplet.config.cellId); } } } } InitHole(); UpdateStarInfo(); }
public static void EditConfigItem(int id = 0) { if (id > 0) { crt_item = crt_config.GetItem(id); } else { switch (crt_config.name) { case CellWars_Editor.config_cell_name: crt_item = new config_cell_item(); config_cell_item config_cell_item = (config_cell_item)crt_item; config_cell_item.Clear(); config_cell_item.id = config_cell.data[config_cell.GetDataCount() - 1].id + 1; config_cell_item.hide_id = config_cell_item.id; config_cell_item.icon = config_cell_item.id; break; case CellWars_Editor.config_wall_name: crt_item = new config_wall_item(); config_wall_item config_wall_item = (config_wall_item)crt_item; config_wall_item.Clear(); config_wall_item.id = config_wall.data[config_wall.GetDataCount() - 1].id + 1; break; case CellWars_Editor.config_map_name: crt_item = new config_map_item(); config_map_item config_map_item = (config_map_item)crt_item; config_map_item.Clear(); config_map_item.id = config_map.data[config_map.GetDataCount() - 1].id + 1; config_map_item.name = "" + (config_map_item.id % 10000); config_map_item.icon = config_map_item.id; config_map_item.step = 20; config_map_item.pre_id = (config_map_item.id - 1); config_map_item.task = "10101|20,10102|21,10103|22,10104|23,10105|24"; config_map_item.build = 10000; config_map_item.fill = 10000; config_map_item.judge = "1000,2000,3000"; config_map_item.forbid_skill = "10106,10112,10108,10114,10110"; config_map_item.forbid_prop = ""; break; case CellWars_Editor.config_cover_name: crt_item = new config_cover_item(); config_cover_item config_cover_item = (config_cover_item)crt_item; config_cover_item.Clear(); config_cover_item.id = config_cover.data[config_cover.GetDataCount() - 1].id + 1; break; case CellWars_Editor.config_monster_name: crt_item = new config_monster_item(); config_monster_item config_monster_item = (config_monster_item)crt_item; config_monster_item.Clear(); config_monster_item.id = config_monster.data[config_monster.GetDataCount() - 1].id + 1; break; case CellWars_Editor.config_prop_name: crt_item = new config_prop_item(); config_prop_item config_prop_item = (config_prop_item)crt_item; config_prop_item.Clear(); config_prop_item.id = config_prop.data[config_prop.GetDataCount() - 1].id + 1; break; case CellWars_Editor.config_module_name: crt_item = new config_module_item(); config_module_item config_module_item = (config_module_item)crt_item; config_module_item.Clear(); config_module_item.id = config_module.data[config_module.GetDataCount() - 1].id + 1; break; case CellWars_Editor.config_guild_name: crt_item = new config_guild_item(); config_guild_item config_guild_item = (config_guild_item)crt_item; config_guild_item.Clear(); config_guild_item.id = config_guild.data[config_guild.GetDataCount() - 1].id + 1; break; case CellWars_Editor.config_chapter_name: crt_item = new config_chapter_item(); config_chapter_item config_chapter_item = (config_chapter_item)crt_item; config_chapter_item.Clear(); config_chapter_item.id = config_chapter.data[config_chapter.GetDataCount() - 1].id + 1; break; case CellWars_Editor.config_wealth_name: crt_item = new config_wealth_item(); config_wealth_item config_wealth_item = (config_wealth_item)crt_item; config_wealth_item.Clear(); config_wealth_item.id = config_wealth.data[config_wealth.GetDataCount() - 1].id + 1; break; case CellWars_Editor.config_skill_name: crt_item = new config_skill_item(); config_skill_item config_skill_item = (config_skill_item)crt_item; config_skill_item.Clear(); config_skill_item.id = config_skill.data[config_skill.GetDataCount() - 1].id + 1; break; case CellWars_Editor.config_sort_name: crt_item = new config_sort_item(); config_sort_item config_sort_item = (config_sort_item)crt_item; config_sort_item.Clear(); config_sort_item.id = config_sort.data[config_sort.GetDataCount() - 1].id + 1; break; } } }
public static void SaveCrtItem(bool isDelete = false) { if (crt_item != null) { switch (crt_config.name) { case CellWars_Editor.config_cell_name: config_cell_item config_cell_item = (config_cell_item)config_cell.GetItem(crt_item.id); if (config_cell_item == null) { config_cell.data.Add((config_cell_item)crt_item); } break; case CellWars_Editor.config_wall_name: config_wall_item config_wall_item = (config_wall_item)config_wall.GetItem(crt_item.id); if (config_wall_item == null) { config_wall.data.Add((config_wall_item)crt_item); } break; case CellWars_Editor.config_map_name: config_map_item config_map_item = (config_map_item)config_map.GetItem(crt_item.id); if (config_map_item == null) { config_map.data.Add((config_map_item)crt_item); } // int cellCount = config_cell.data.Count; // int coverCount = config_cover.data.Count; // int monsterCount = config_monster.data.Count; // int allCount = cellCount + coverCount + monsterCount; // // int dataCount = config_map.GetDataCount(); // for (int i = 0; i < dataCount; i++) // { // config_map_item = (config_map_item)config_map.GetItemAt(i); // if(config_map_item.id > 20010) // { // config_map_item.special = ""; // int randomIndex = Random.Range(0,allCount); // if(randomIndex < cellCount) // { // config_map_item.special = "cell_" + config_cell.GetItemAt(randomIndex).icon; // }else if(randomIndex < (cellCount + coverCount)) // { // config_map_item.special = "cover_" + config_cover.GetItemAt(randomIndex - cellCount).icon; // }else // { // config_map_item.special = "monster_" + config_monster.GetItemAt(randomIndex - cellCount - coverCount).icon; // } // } // } break; case CellWars_Editor.config_cover_name: config_cover_item config_cover_item = (config_cover_item)config_cover.GetItem(crt_item.id); if (config_cover_item == null) { config_cover.data.Add((config_cover_item)crt_item); } break; case CellWars_Editor.config_monster_name: config_monster_item config_monster_item = (config_monster_item)config_monster.GetItem(crt_item.id); if (config_monster_item == null) { config_monster.data.Add((config_monster_item)crt_item); } break; case CellWars_Editor.config_prop_name: config_prop_item config_prop_item = (config_prop_item)config_prop.GetItem(crt_item.id); if (config_prop_item == null) { config_prop.data.Add((config_prop_item)crt_item); } break; case CellWars_Editor.config_module_name: config_module_item config_module_item = (config_module_item)config_module.GetItem(crt_item.id); if (config_module_item == null) { config_module.data.Add((config_module_item)crt_item); } break; case CellWars_Editor.config_guild_name: config_guild_item config_guild_item = (config_guild_item)config_guild.GetItem(crt_item.id); if (config_guild_item == null) { config_guild.data.Add((config_guild_item)crt_item); } break; case CellWars_Editor.config_chapter_name: config_chapter_item config_chapter_item = (config_chapter_item)config_chapter.GetItem(crt_item.id); if (config_chapter_item == null) { config_chapter.data.Add((config_chapter_item)crt_item); } break; case CellWars_Editor.config_wealth_name: config_wealth_item config_wealth_item = (config_wealth_item)config_wealth.GetItem(crt_item.id); if (config_wealth_item == null) { config_wealth.data.Add((config_wealth_item)crt_item); } break; case CellWars_Editor.config_skill_name: config_skill_item config_skill_item = (config_skill_item)config_skill.GetItem(crt_item.id); if (config_skill_item == null) { config_skill.data.Add((config_skill_item)crt_item); } break; case CellWars_Editor.config_sort_name: config_sort_item config_sort_item = (config_sort_item)config_sort.GetItem(crt_item.id); if (config_sort_item == null) { config_sort.data.Add((config_sort_item)crt_item); } break; } } switch (crt_config.name) { case CellWars_Editor.config_cell_name: config_cell.data.Sort(); FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_cell), true); break; case CellWars_Editor.config_wall_name: config_wall.data.Sort(); FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_wall), true); break; case CellWars_Editor.config_map_name: config_map.data.Sort(); FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_map), true); break; case CellWars_Editor.config_cover_name: config_cover.data.Sort(); FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_cover), true); break; case CellWars_Editor.config_monster_name: config_monster.data.Sort(); FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_monster), true); break; case CellWars_Editor.config_prop_name: config_prop.data.Sort(); FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_prop), true); break; case CellWars_Editor.config_module_name: config_module.data.Sort(); FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_module), true); break; case CellWars_Editor.config_guild_name: config_guild.data.Sort(); FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_guild), true); break; case CellWars_Editor.config_chapter_name: config_chapter.data.Sort(); FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_chapter), true); break; case CellWars_Editor.config_wealth_name: config_wealth.data.Sort(); FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_wealth), true); break; case CellWars_Editor.config_skill_name: config_skill.data.Sort(); FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_skill), true); break; case CellWars_Editor.config_sort_name: config_sort.data.Sort(); FileUtil.Instance().WriteFile(crt_config.name, JsonMapper.ToJson(config_sort), true); break; } }