Ejemplo n.º 1
0
        public Biker(bool copy, String mask, Texture2D[] frames, abstractKeys keys, int engI, Engine eng, Texture2D FirstFrame, Vector2 position,
                     Rectangle?sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale,
                     SpriteEffects effects, float layerDepth, PhysicsManager pm, float jumpForce) : base(frames, keys, engI, eng, FirstFrame, position, sourceRectangle, color,
                                                                                                         rotation, origin, scale, effects, layerDepth, pm)
        {
            //this.fWheel = new Circle();
            //this.bWheel = new Circle();
            //this.coliisionPoints = new List<Circle>();
            this.mask                = mask;
            this.jumpForce           = jumpForce;
            this.ID                  = engI;
            this.collideWithObstacle = false;
            this.touchesGround       = collisionState.noCollision;
            //this.area = Tools.findArea(mask, new Point(2, 0));
            this.start = new Vector2(this.Position.X, this.Position.Y);
            this.cam   = new Camera(this, new Viewport(0, 0, Tools.W, Tools.H), Vector2.Zero, Global.zoom);
            ////setBikerMask();
            fWheel          = Global.fWheel;
            bWheel          = Global.bWheel;
            area            = Global.area;
            coliisionPoints = Global.cp;

            Game1.Event_Update         += update;
            Background.Event_NextLevel += nxtLevel;
        }
Ejemplo n.º 2
0
 void Awake()
 {
     inputState     = GetComponent <inputState> ();
     walkBehavior   = GetComponent <walk> ();
     animator       = GetComponent <Animator> ();
     collisionState = GetComponent <collisionState> ();
     duckBehavior   = GetComponent <duck> ();
 }
Ejemplo n.º 3
0
        private void update()
        {
            this.touchesGround = pm.roadPlayerInteraction(this);
            if (collideWithObstacle == true)
            {
                this.dead = true;
                pm.bumped(this);
                collideWithObstacle = false;
            }

            this.switchingFrame();
        }
Ejemplo n.º 4
0
 protected virtual void Awake()
 {
     inputState     = GetComponent <inputState> ();
     body2D         = GetComponent <Rigidbody2D> ();
     collisionState = GetComponent <collisionState> ();
 }