public void loadLabelEffect(cmd_war_add_label label, int nLabelCount) { SSchemeLabelConfig labelConfig = WarSupportPlayerConfigPage.Instance.GetLabelConfig(label.nLabelID); if (labelConfig == null) { return; } // 格式:“标签名称 +2” string labelStr = labelConfig.labelName + " +" + nLabelCount; Text labelEffectText = ResNode.InstantiateRes <Text>(DefaultLabelEffectText); labelEffectText.gameObject.SetActive(true); labelEffectText.gameObject.transform.SetParent(DefaultLabelEffectText.transform.parent, false); labelEffectText.text = labelStr; // 2s后变透明 DOTween.ToAlpha(() => labelEffectText.color, x => labelEffectText.color = x, 0f, 2f).Play(); // 2s后升高100像素 labelEffectText.transform.DOBlendableLocalMoveBy(new Vector3(0f, 200f, 0), 2f).OnComplete(() => { var temp = labelEffectText.gameObject; ResNode.DestroyRes(ref temp); }); }
public void onClick() { if (m_Pdbid <= 0 || !m_isShowLabel || m_curLabelList == null) { return; } // 显示点击特效 ClickEffect.gameObject.SetActive(true); // 播放点击音效 SSchemeUSoundData soundData = new SSchemeUSoundData(); if (UISoundConfig.Instance.GetData("support", "Support_click", ref soundData)) { SoundManager.CreateUISound(soundData.USoundID); } // 延迟隐藏点赞按钮,等点击特效播放 StartCoroutine(delayHideAllVoteBtn()); int nCurLabelID = m_curLabelList[m_curLabel]; cmd_war_add_label msgInfo = new cmd_war_add_label(); msgInfo.targetPdbid = m_Pdbid; msgInfo.nLabelID = nCurLabelID; EntityEventHelper.Instance.SendCommand <cmd_war_add_label>(EntityFactory.MainHeroID, EntityLogicDef.ENTITY_CMD_WAR_ADD_LABEL, ref msgInfo); }
// 获取最新的标签 public bool getLastPlayerLabel(uint nPdbid, out cmd_war_add_label lastLabel, out int nLabelCount) { lastLabel = new cmd_war_add_label(); nLabelCount = 0; if (m_LastLabelList.Count <= 0) { return(false); } lastLabel = m_LastLabelList.Peek(); if (lastLabel.targetPdbid != nPdbid) { return(false); } lastLabel = m_LastLabelList.Dequeue(); nLabelCount = m_dicLabelData[lastLabel.targetPdbid][lastLabel.nLabelID]; return(true); }
public void recvAddLabel(cmd_war_add_label data) { if (data.targetPdbid <= 0) { Debug.LogError("WarLabelDataManger::recvAddLabel, data.targetPdbid <= 0"); return; } uint uTargetPdbid = data.targetPdbid; int nLabelID = data.nLabelID; // 获取某个玩家本次的标签信息 Dictionary <int, int> outLabelInfo; if (!m_dicLabelData.TryGetValue(uTargetPdbid, out outLabelInfo)) { outLabelInfo = new Dictionary <int, int>(); m_dicLabelData.Add(uTargetPdbid, outLabelInfo); } // 判断该玩家是否有该标签信息 if (!outLabelInfo.ContainsKey(nLabelID)) { outLabelInfo.Add(nLabelID, 0); } outLabelInfo[nLabelID]++; // 保存最新的标签 m_LastLabelList.Enqueue(data); UAddLabelMsgData msgData = new UAddLabelMsgData(); msgData.msgID = (int)WndMsgID.WND_MSG_WAR_HAS_ADD_LABEL; msgData.nLabelID = data.nLabelID; msgData.operatorName = data.szOperatorName; msgData.targetName = data.szTargetName; UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_WAR_HAS_ADD_LABEL, msgData); }