Ejemplo n.º 1
0
    void GiveRandomItem(KartReferences temp)
    {
        int  ItemID = UnityEngine.Random.Range(0, AllPossibleItems.Length);
        Type ttype  = AllPossibleItems [ItemID].GetType();

        /*print (ttype.AssemblyQualifiedName);
         * cls_Item Ttemp = temp.gameObject.AddComponent<>(ttype.AssemblyQualifiedName);
         * Ttemp.BoostPercent = AllPossibleItems [ItemID].BoostPercent;
         * Ttemp.InitAcceleration = AllPossibleItems [ItemID].InitAcceleration;
         * Ttemp.LongTime = AllPossibleItems [ItemID].LongTime;
         * temp.KartItem.HoldingItem = Ttemp;*/
        cls_Item Ttemp = null;

        switch (ttype.ToString())
        {
        case "Boost_Item1":
            Ttemp = temp.gameObject.AddComponent <Boost_Item1>();
            break;

        case "TNT_Item":
            Ttemp = temp.gameObject.AddComponent <TNT_Item>();
            break;
        }
        Ttemp.KartRef             = temp;
        Ttemp.BoostPercent        = AllPossibleItems [ItemID].BoostPercent;
        Ttemp.InitAcceleration    = AllPossibleItems [ItemID].InitAcceleration;
        Ttemp.LongTime            = AllPossibleItems [ItemID].LongTime;
        temp.KartItem.HoldingItem = Ttemp;
        Destroy(gameObject);
    }
Ejemplo n.º 2
0
 public void UseItem()
 {
     if (HoldingItem)
     {
         HoldingItem.KartRef = KartRef;
         HoldingItem.UseItem();
         Destroy(HoldingItem);
         HoldingItem = null;
     }
 }