Ejemplo n.º 1
0
        internal void CreateNodes()
        {
            Space = HalfSpace * 2;
            int pc   = 0;
            int y    = 0;
            int ypos = HalfSpace;

            XYPC.Clear();
            DictXYPC.Clear();


            //* initialize PC and DictPC
            int xpos = HalfSpace;

            while (ypos < picPC.Height - HalfSpace)
            {
                List <clsXYPC> listx = new List <clsXYPC>();
                int            x     = 0;
                while (xpos < picPC.Width - HalfSpace)
                {
                    clsXYPC xypc = new clsXYPC(x, y, xpos, ypos, pc);
                    listx.Add(xypc);
                    x++;
                    xpos += Space;
                    pc    = (pc + 7).Mod12(); //circle of fifths
                    if (!DictXYPC.ContainsKey(pc))
                    {
                        DictXYPC.Add(pc, xypc);
                    }
                }
                XYPC.Add(listx);
                x = 0;
                if (y % 2 == 0)
                {
                    xpos = Space;
                    pc   = (listx[0].PC + 3).Mod12(); //minor sixth
                }
                else
                {
                    xpos = HalfSpace;                 //starting position
                    pc   = (listx[0].PC + 8).Mod12(); //minor third
                }
                y++;
                ypos += Space;
            }

            //* set key
            Key = (P.F.MTime == null) ? new clsKey(0, "major", 0) : P.F.Keys[P.F.CurrentBBT.Ticks];
            bool[] scalenotes = (Key.Major) ? NoteName.MajScaleNotes : NoteName.MinScaleNotesDown;
            ScaleNotes = new bool[12];
            for (int i = 0; i < 12; i++)
            {
                ScaleNotes[(i + Key.KBTrans_KeyNote).Mod12()] = scalenotes[i];
            }

            picPC.Refresh();
        }
Ejemplo n.º 2
0
        private void picPC_Paint(object sender, PaintEventArgs e)
        {
            Graphics xgr = e.Graphics;

            xgr.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
            SizeF size = new SizeF(Diameter, Diameter);

            Key = (P.F.MTime == null) ? new clsKey(0, "major", 0) : P.F.Keys[P.F.CurrentBBT.Ticks];

            //* show nodes
            ShowNodes(xgr, size);

            //* check if bullseyes should be shown
            if (nudLookAhead.Value > 0 && P.F.CF != null)
            {
                ShowBullsEyes(xgr, size);
            }

            //* drawstring solfa or note
            ShowNames(xgr, size);

            //* show chords
            ShowChords();
        }