Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            clr_TinyOAL engine = new clr_TinyOAL(4);

              string[] devices = engine.GetDevices();
              clr_AudioResource songref = new clr_AudioResource("../media/idea549.wav", clr_Audio.TINYOAL_COPYINTOMEMORY);
              songref.MaxActive=1;
              songref.Play();
              songref.Play().Time = songref.ToSamples(2.0);
              clr_Audio r = songref.Play();
              //r.SkipSeconds(4.0);
              r.Time = 0;

              while(engine.Update()!=0)
            System.Threading.Thread.Sleep(100);

              clr_Audio music = new clr_Audio(new clr_AudioResource("../media/idea803.ogg",0),clr_Audio.TINYOAL_ISPLAYING);
              music.LoopPoint = 587974;
              engine.Update();
              music.Pause();
              engine.Update();
              music.Play();
              music.Stop();
              music.Pause();
              music.Play();

              while(engine.Update()!=0)
            System.Threading.Thread.Sleep(1);
        }
Ejemplo n.º 2
0
        static void Main(string[] args)
        {
            clr_TinyOAL engine = new clr_TinyOAL(4);

            string[]          devices = engine.GetDevices();
            clr_AudioResource songref = new clr_AudioResource("../../media/idea549.wav", clr_Audio.TINYOAL_COPYINTOMEMORY);

            songref.MaxActive = 1;
            songref.Play();
            songref.Play().Time = songref.ToSamples(2.0);
            clr_Audio r         = songref.Play();

            //r.SkipSeconds(4.0);
            r.Time = 0;

            while (engine.Update() != 0)
            {
                System.Threading.Thread.Sleep(100);
            }

            clr_Audio music = new clr_Audio(new clr_AudioResource("../../media/idea803.ogg", 0), clr_Audio.TINYOAL_ISPLAYING);

            music.LoopPoint = 587974;
            engine.Update();
            music.Pause();
            engine.Update();
            music.Play();
            music.Stop();
            music.Pause();
            music.Play();

            while (engine.Update() != 0)
            {
                System.Threading.Thread.Sleep(1);
            }
        }