Ejemplo n.º 1
0
    public void createCars(int carNum, int carID, int mode)
    {
        this.carNum = carNum;
        this.carID  = carID;
        carControl  = new carController[carNum];
        Vector3 position;

        for (int i = 0; i < carNum; i++)
        {
            position = startPosition + new Vector3(8 * i, 0, 0);
            GameObject obj;
            if (mode == SINGLEPLAYER)          //multiMode.SINGLEPLAYER){
            {
                obj = Instantiate(CarP0, position, Quaternion.identity) as GameObject;
                if (i == carID)
                {
                    carControl[i] = obj.GetComponent <playerCar>();
                    carControl[i].setCarID(i);
                    carControl[i].setCarNum(carNum);
                    carControl[i].started = true;
                    Debug.Log("in");
                }
            }
            else
            {
                if (i == carID)
                {
                    obj           = Instantiate(getCarType(c.getCarTypes(i), true), position, Quaternion.identity) as GameObject;
                    carControl[i] = obj.GetComponent <playerCar>();
                }
                else
                {
                    obj           = Instantiate(getCarType(c.getCarTypes(i), false), position, Quaternion.identity) as GameObject;
                    carControl[i] = obj.GetComponent <internetCar>();
                }
                carControl[i].setCarID(i);
                carControl[i].setCarNum(carNum);
            }
        }
    }