Ejemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (cC.currentState == characterController.playerState.TAMING)
     {
         if (cC.enteredTaming == false)
         {
             tamingSlider.value = charInt.hB.tamingGoal / 4;
             cC.enteredTaming   = true;
         }
         tamingSliderParent.SetActive(true);
         tamingSlider.maxValue = charInt.hB.tamingGoal;
         tamingSlider.value    = tamingSlider.value - charInt.hB.timerDecrease * Time.deltaTime;
         if (Input.GetKeyDown(tameKey))
         {
             tamingSlider.value = tamingSlider.value + 10;
         }
         if (tamingSlider.value == tamingSlider.maxValue)
         {
             charInt.hB.isTamed = true;
             cC.goToRide();
         }
     }
     else
     {
         tamingSliderParent.SetActive(false);
     }
 }
Ejemplo n.º 2
0
 // Update is called once per frame
 void Update()
 {
     if (cC.currentState == characterController.playerState.GROUNDED || cC.currentState == characterController.playerState.JUMPING)
     {
         if (Physics.Raycast(cC.cam.transform.position, cC.cam.transform.forward, out var rayHit, interactDistance, interactableLayers))
         {
             if (rayHit.collider.gameObject.tag == "horse")
             {
                 hB = rayHit.collider.gameObject.GetComponent <horseBehaviour>();
                 targetName.text = hB.horseName;
                 if (Input.GetKeyDown(interactKey))
                 {
                     transform.position = hB.myRideAnchor.position;
                     transform.SetParent(hB.myRideAnchor);
                     transform.rotation = new Quaternion(0, 0, 0, 0);
                     cC.rb.constraints  = RigidbodyConstraints.FreezeAll;
                     cC.myCap.enabled   = false;
                     if (hB.isTamed)
                     {
                         cC.goToRide();
                     }
                     else
                     {
                         cC.goToTame();
                     }
                 }
             }
             if (rayHit.collider.gameObject.tag == "throwable")
             {
                 var tS = rayHit.collider.gameObject.GetComponent <throwablesScript>();
                 targetName.text = tS.myName;
                 if (Input.GetKeyDown(interactKey))
                 {
                     heldThrowables.Add(rayHit.collider.gameObject);
                     rayHit.collider.gameObject.SetActive(false);
                 }
             }
         }
         else
         {
             targetName.text = "";
         }
     }