public void OnChangeHero(chapterData cd, Button btn) { //heroStyle.sprite = Resources.Load(herodata.heroStyle,typeof(Sprite)) as Sprite; //heroStyle.SetNativeSize (); //heroBB.text = herodata.heroDescription; //for (int i = 0; i < heroHeadList.Count; i++) { // Button btn2 = (Button)heroHeadList[i]; // btn2.interactable = true; //} //btn.interactable = false; //技能 //skillData skilldata = DataManager.getInstance().skillDic[herodata.heroSkill]; //skillName.text = skilldata.skillName; //skillIcon.sprite = Resources.Load(skilldata.skillIcon,typeof(Sprite)) as Sprite; //skillIcon.SetNativeSize (); /**JsonObject userMessage = new JsonObject(); * userMessage.Add ("chapterId", cd.chapterId); * userMessage.Add ("chapterStar", 3); * //if (LoginScene.pclient != null) { * ServerManager.getInstance ().request("area.playerHandler.upgradeChapter", userMessage, (data)=>{ * Debug.Log(data.ToString()); * });**/ //ChapterManager.getInstance ().chapterType = chapterType; //ChapterManager.getInstance().setChapterId(cd.chapterId); //ChapterManager.getInstance().GotoChapterScene(); }
public void initChapterData() { string[][] arrAll = getData("data/chapter", "\r\n"); for (int i = 0; i < arrAll.Length; i++) { string[] arr = arrAll [i]; int chapterId = int.Parse(arr[0]); chapterData chapter = new chapterData(); chapter.chapterId = chapterId; chapter.chapterName = arr[1]; chapter.chapterMap = arr[2]; chapter.chapterMonster = arr[3]; chapter.chapterTower = arr[4]; chapter.chapterLoveNum = int.Parse(arr[5]); string[] HpAdd = arr[6].Split('_'); chapter.chapterHpAdd1 = int.Parse(HpAdd[0]); chapter.chapterHpAdd2 = int.Parse(HpAdd[1]); chapterDic [chapterId] = chapter; } }