// Use this for initialization void Start() { if (transform.position.y < 2.5f){ Vector3 pos = transform.position; pos.y = 2.5f; transform.position = pos; } mCameraType = cameraType_t.BUILDVIEW; //SwitchMode(); }
// Use this for initialization void Start() { if (transform.position.y < 2.5f) { Vector3 pos = transform.position; pos.y = 2.5f; transform.position = pos; } mCameraType = cameraType_t.BUILDVIEW; //SwitchMode(); }
public void SwitchMode() { if (mCameraType == cameraType_t.BUILDVIEW){ mCameraType = cameraType_t.PLAYERVIEW; } else{ mCameraType = cameraType_t.BUILDVIEW; } switch (mCameraType){ case cameraType_t.BUILDVIEW: Vector3 buildRot = new Vector3(90,0,0); this.transform.eulerAngles = buildRot; break; case cameraType_t.PLAYERVIEW: Vector3 playerRot = new Vector3(30,45,0); this.transform.eulerAngles = playerRot; break; } }
public void SwitchMode() { if (mCameraType == cameraType_t.BUILDVIEW) { mCameraType = cameraType_t.PLAYERVIEW; } else { mCameraType = cameraType_t.BUILDVIEW; } switch (mCameraType) { case cameraType_t.BUILDVIEW: Vector3 buildRot = new Vector3(90, 0, 0); this.transform.eulerAngles = buildRot; break; case cameraType_t.PLAYERVIEW: Vector3 playerRot = new Vector3(30, 45, 0); this.transform.eulerAngles = playerRot; break; } }