Ejemplo n.º 1
0
 // Use this for initialization
 void Awake()
 {
     barImg               = transform.Find("bar").GetComponent <Image>();
     caseImg              = transform.Find("case").GetComponent <Image>();
     indicator            = transform.Find("indicator").GetComponent <RectTransform>();
     cageScript           = GameObject.Find("Cage").GetComponent <cageCtrl>();
     indicatorMovingRange = maxIndicatorMoving - minIndicatorMoving;
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Awake()
 {
     targetTracer = transform.Find("targetTracer").gameObject;
     targetTracer.SetActive(false);
     //aimProjector = targetTracer.GetComponent<Projector>();
     //aimProjector.enabled = false;
     cageScript = GameObject.Find("Cage").GetComponent <cageCtrl>();
     shooter    = Resources.Load <Transform>("shooter");
 }
Ejemplo n.º 3
0
 // Use this for initialization
 void Awake()
 {
     fallingSpeed      *= Time.deltaTime;
     curFallingSpeed   *= Time.deltaTime;
     landingParticle    = transform.Find("landingParticle").GetComponent <ParticleSystem>();
     destroyParticlePos = transform.Find("destroyParticlePos");
     cageScript         = GameObject.Find("Cage").GetComponent <cageCtrl>();
     audioS             = GetComponent <AudioSource>();
     talk = transform.Find("Talk/content").GetComponent <TextMeshProUGUI>();
 }
Ejemplo n.º 4
0
 // Use this for initialization
 public void Awake()
 {
     model      = transform.Find("model");
     armCtrl    = model.Find("armCtrl");
     bodyRb     = GetComponent <Rigidbody>();
     cageScript = GameObject.Find("Cage").GetComponent <cageCtrl>();
     cageScript.Register(volume);
     nextMoveTime     = Time.time + Random.Range(minMoveInterval, maxMoveInterval);
     bloodParticlePos = transform.Find("bloodParticlePos");
     audio            = GetComponents <AudioSource>();
 }
Ejemplo n.º 5
0
 // Use this for initialization
 void Awake()
 {
     humanSpawnScript = GameObject.Find("Cage").GetComponent <cageCtrl>();
     addHumanBut      = transform.Find("mainCameraUI/addHuman").GetComponent <Button>();
     cageScript       = GameObject.Find("Cage").GetComponent <cageCtrl>();
 }