Ejemplo n.º 1
0
    void ChangedState(cGlobalData.StateOfTheWorld State)
    {
        if (CurrentState == State)
        {
            return;
        }

        CurrentState = State;
        bool NeedOpen = (State == OpenState);

        string AnimationName = "";

        if (NeedOpen)
        {
            AnimationName = "DoorOpen";
        }
        else
        {
            AnimationName = "DoorClose";
        }

        animation.CrossFade(AnimationName);

        collider.enabled = !NeedOpen;
    }
Ejemplo n.º 2
0
    void Update()
    {
        if(!Input.GetKeyUp(KeyCode.Tab)){
            return;
        }

        if(State == cGlobalData.StateOfTheWorld.Good){
            State = cGlobalData.StateOfTheWorld.Evil;
        }
        else{
            State = cGlobalData.StateOfTheWorld.Good;
        }

        cMessenger<cGlobalData.StateOfTheWorld>.Invoke("Changed the state of the world",State);
    }
Ejemplo n.º 3
0
    void Update()
    {
        if (!Input.GetKeyUp(KeyCode.Tab))
        {
            return;
        }

        if (State == cGlobalData.StateOfTheWorld.Good)
        {
            State = cGlobalData.StateOfTheWorld.Evil;
        }
        else
        {
            State = cGlobalData.StateOfTheWorld.Good;
        }

        cMessenger <cGlobalData.StateOfTheWorld> .Invoke("Changed the state of the world", State);
    }
Ejemplo n.º 4
0
    void ChangedState(cGlobalData.StateOfTheWorld State)
    {
        if(CurrentState == State){
            return;
        }

        CurrentState = State;
        bool NeedOpen = (State == OpenState);

        string AnimationName = "";
        if(NeedOpen){
            AnimationName = "DoorOpen";
        }
        else{
            AnimationName = "DoorClose";
        }

        animation.CrossFade(AnimationName);

        collider.enabled = !NeedOpen;
    }
Ejemplo n.º 5
0
    void ChangedState(cGlobalData.StateOfTheWorld State)
    {
        bool Invisibility = (State == InvisibilityState);

        MeshRenderer[]        ChildMeshObj        = transform.GetComponentsInChildren <MeshRenderer>();
        SkinnedMeshRenderer[] ChildSkinnedMeshObj = transform.GetComponentsInChildren <SkinnedMeshRenderer>();

        foreach (MeshRenderer ChildMesh in ChildMeshObj)
        {
            ChildMesh.renderer.enabled = !Invisibility;
        }

        foreach (SkinnedMeshRenderer ChildMesh in ChildSkinnedMeshObj)
        {
            ChildMesh.renderer.enabled = !Invisibility;
        }

        if (DisebledColliders)
        {
            Collider[] Colliders = transform.GetComponents <Collider>();

            foreach (Collider ThisCollider in Colliders)
            {
                ThisCollider.enabled = !Invisibility;
            }

            Collider[] ChildColliders = transform.GetComponentsInChildren <Collider>();

            foreach (Collider ChildCollider in ChildColliders)
            {
                ChildCollider.enabled = !Invisibility;
            }

            if (ItIsPlatform)
            {
                cPlatformController[] Scripts = transform.GetComponents <cPlatformController>();
                foreach (cPlatformController Script in Scripts)
                {
                    Script.enabled = !Invisibility;
                }
            }
        }

        if (DisebledParticles)
        {
            ParticleSystem[] ChildParticles = transform.GetComponentsInChildren <ParticleSystem>();

            foreach (ParticleSystem ChildParticle in ChildParticles)
            {
                if (Invisibility)
                {
                    ChildParticle.Pause();
                    ChildParticle.Clear();
                }
                else
                {
                    ChildParticle.Play();
                }
            }
        }
    }