public static void m00002e(float p0, c000075 p1) { if (p1 != null) { p1.m00002d(m000036(p0)); } }
public static void m000030(c000075 p0) { p0.m0002ea(); p0.m000001(); p0.m0000b2(); c000052.m00004a(p0); }
public static void m000033(Vector2 p0, c000075 p1) { if (p1 != null) { Vector2 vector = m000035(p0); p1.m000141(vector.X); p1.m000142(vector.Y); } }
public override void m000047() { if (this.f000038 != null) { c000031.m000030(this.f000038); this.f000038 = null; } if (this.f00003e != null) { foreach (c000075 c in this.f00003e) { c000031.m000030(c); } this.f00003e.Clear(); } base.m000047(); }
public struct014c(int p0, c000075 p1) { this.f00000b = p0; this.f000197 = PrimitiveType.TriangleList; if (p1 != null) { if ((p1.m000064() != null) && p1.m000064().IsDisposed) { throw new ObjectDisposedException("The Sprite with the name " + p1.m000087() + " references a disposed texture of the name " + p1.m000064().Name + ". If you're using Screens you may have forgotten to remove a Sprite that was added in the Screen."); } this.f00004f = p1.m000064(); this.f00002b = p1.m000399(); this.f00002c = p1.m0000a3(); this.f0000d5 = p1.m00039a(); } else { this.f00004f = null; this.f00002b = enum0103.f00002b; this.f00002c = enum0104.f00002c; this.f0000d5 = TextureAddressMode.Clamp; } }
public ListBoxBase(c000069 p0) : base(p0) { this.f00005b = new List<c000112>(); this.f000078 = new List<c000112>(); this.f000001 = enum078.f000001; this.f00088a = new c000043<c00006c>(); this.f000056 = false; this.f000057 = false; this.f00000f = -1; this.f0000a0 = false; this.f0000a1 = false; this.f000156 = Sorting.f000156; this.f0000f1 = 1.4f; this.f0000f2 = -1f; this.f0000a2 = true; this.f00088b = new List<Keys>(); this.f000038 = new c000075(); this.f000038.m000143(base.m00014b() - (0.0001f * c000076.f000066.Z)); this.f000017 = new c00007c(base.f000029); this.m000097(this.f000017); this.m00036a(); }
public void m00004a(c000075 p0) { this.f00003e.Add(p0); }
public void m00004a(c000075 p0) { this.f000038 = p0; }
public bool m00035d(c000075 p0, bool p1) { switch (this.m000018()) { case enum015d.f000019: f0000fd = Math.Max(p0.m00008e(), p0.m00008f()) * 1.42f; if (!this.f00000a) { if (p1) { f0000fe = -p0.m00017a() / 100f; if ((Math.Abs(p0.m000178()) - f0000fd) > (this.f0000a7 * f0000fe)) { return false; } if ((Math.Abs(p0.m000179()) - f0000fd) > (this.f0000a6 * f0000fe)) { return false; } break; } f0000fe = (base.m00017a() - p0.m00017a()) / 100f; if (((Math.Abs((float) (base.m000178() - p0.m000178())) - f0000fd) <= (this.f0000a7 * f0000fe)) && ((Math.Abs((float) (base.m000179() - p0.m000179())) - f0000fd) <= (this.f0000a6 * f0000fe))) { break; } return false; } if (!p1) { if (((Math.Abs((float) (base.m000178() - p0.m000178())) - f0000fd) <= this.f000035) && ((Math.Abs((float) (base.m000179() - p0.m000179())) - f0000fd) <= this.f000037)) { break; } return false; } if ((Math.Abs(p0.m000178()) - f0000fd) <= this.f000035) { if ((Math.Abs(p0.m000179()) - f0000fd) > this.f000037) { return false; } break; } return false; case enum015d.f00001a: return true; default: return true; } return true; }
public virtual void m000047() { if (this.f000038 != null) { c000031.m000030(this.f000038); this.f000038 = null; } }
public void m000030(c000075 p0) { this.f000038 = p0; if (this.f000038 != null) { this.m000032(); this.m000031(); } }
public bool m000234(c000075 p0) { return ((((p0.m000064() != this.m000064()) || (p0.m000399() != this.f00002b)) || (p0.m0000a3() != this.f00002c)) || (p0.m00039a() != this.f0000d5)); }