Ejemplo n.º 1
0
#pragma warning disable 0414

    protected override void Awake() {
        base.Awake();

        if (!PhotonNetwork.connected)
            Destroy(this);

        //FirstUpdate = false;
        if (!this.isMine) {
            if (HeatTarget.gameObject.activeSelf == false)
                HeatTarget.gameObject.SetActive(true);
        }

        m_PositionControl = new PhotonTransformViewPositionControl(m_PositionModel);
        m_RotationControl = new PhotonTransformViewRotationControl(m_RotationModel);
        m_ScaleControl = new PhotonTransformViewScaleControl(m_ScaleModel);
        Controller = this.GetComponent<bl_PlayerMovement>();
        Settings = this.GetComponent<bl_PlayerSettings>();
        PDM = this.GetComponent<bl_PlayerDamageManager>();
        DrawName = this.GetComponent<bl_DrawName>();
    }
Ejemplo n.º 2
0
 /// <summary>
 ///
 /// </summary>
 void Attack()
 {
     if (Time.time > attackTime)
     {
         bl_PlayerDamageManager pdm = Target.root.GetComponent <bl_PlayerDamageManager>();
         if (pdm != null)
         {
             bl_OnDamageInfo di = new bl_OnDamageInfo();
             di.mActor     = null;
             di.mDamage    = Damage;
             di.mDirection = this.transform.position;
             di.mFrom      = "AI";
             pdm.GetDamage(di);
             attackTime = Time.time + AttackRate;
             Debug.Log("Send Damage!");
         }
         else
         {
             Debug.Log("Can't found pdm in: " + Target.gameObject.name);
         }
     }
 }
Ejemplo n.º 3
0
    /// <summary>
    ///
    /// </summary>
    protected override void Awake()
    {
        if (!photonView.IsMine)
        {
            return;
        }

        base.Awake();
        m_Transform           = transform;
        m_CharacterController = GetComponent <CharacterController>();
        GunManager            = GetComponentInChildren <bl_GunManager>();
        DamageManager         = GetComponent <bl_PlayerDamageManager>();
#if MFPSM
        Joystick = FindObjectOfType <bl_Joystick>();
#endif
        defaultCameraRPosition = CameraRoot.localPosition;
        m_Jumping            = false;
        m_AudioSource        = gameObject.AddComponent <AudioSource>();
        m_AudioSource.volume = FootStepVolume;
        m_MouseLook.Init(m_Transform, HeatRoot, GunManager);
        lastJumpTime = Time.time;
        RunFov       = 0;
    }
Ejemplo n.º 4
0
#pragma warning disable 0414


    protected override void Awake()
    {
        base.Awake();
        bl_PhotonCallbacks.PlayerEnteredRoom += OnPhotonPlayerConnected;
        if (!PhotonNetwork.IsConnected)
        {
            Destroy(this);
        }
        if (!PhotonNetwork.InRoom)
        {
            return;
        }

        //FirstUpdate = false;
        if (!isMine)
        {
            if (HeatTarget.gameObject.activeSelf == false)
            {
                HeatTarget.gameObject.SetActive(true);
            }
        }

        m_PositionControl = new PhotonTransformViewPositionControl(m_PositionModel);
        m_RotationControl = new PhotonTransformViewRotationControl(m_RotationModel);
        Controller        = GetComponent <bl_FirstPersonController>();
        PDM           = GetComponent <bl_PlayerDamageManager>();
        DrawName      = GetComponent <bl_DrawName>();
        m_CController = GetComponent <CharacterController>();
        FrienlyFire   = (bool)PhotonNetwork.CurrentRoom.CustomProperties[PropertiesKeys.RoomFriendlyFire];
#if UMM
        MiniMapItem = this.GetComponent <bl_MiniMapItem>();
        if (isMine && MiniMapItem != null)
        {
            MiniMapItem.enabled = false;
        }
#endif
    }
Ejemplo n.º 5
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="m_other"></param>
 void OnTriggerEnter(Collider m_other)
 {
     if (m_other.transform.tag == bl_PlayerSettings.LocalTag)
     {
         bl_PlayerDamageManager pdm = m_other.transform.root.GetComponent <bl_PlayerDamageManager>();
         if (pdm.health < pdm.maxHealth)
         {
             if (typekit == 1)
             {
                 //Prevent sum more than one
                 if (!Alredy)
                 {
                     Alredy = true;
                     bl_EventHandler.PickUpEvent(m_amount);//Call new internal event
                 }
                 if (m_manager != null)
                 {
                     m_manager.DisableNew(m_id);
                 }
             }
             if (typekit == 2)
             {
                 //Prevent sum more than one
                 if (!Alredy)
                 {
                     Alredy = true;
                     bl_EventHandler.PickUpEvent(m_amount);//Call new internal event
                 }
                 if (m_manager != null)
                 {
                     m_manager.DestroyGO(this.transform.name);
                 }
             }
         }
     }
 }
Ejemplo n.º 6
0
#pragma warning disable 0414


    void Awake()
    {
        if (!PhotonNetwork.connected)
        {
            Destroy(this);
        }

        //FirstUpdate = false;
        if (!this.isMine)
        {
            if (HeatTarget.gameObject.activeSelf == false)
            {
                HeatTarget.gameObject.SetActive(true);
            }
        }

        m_PositionControl = new PhotonTransformViewPositionControl(m_PositionModel);
        m_RotationControl = new PhotonTransformViewRotationControl(m_RotationModel);
        m_ScaleControl    = new PhotonTransformViewScaleControl(m_ScaleModel);
        Controller        = this.GetComponent <bl_PlayerMovement>();
        Settings          = this.GetComponent <bl_PlayerSettings>();
        PDM      = this.GetComponent <bl_PlayerDamageManager>();
        DrawName = this.GetComponent <bl_DrawName>();
    }
Ejemplo n.º 7
0
 /// <summary>
 ///
 /// </summary>
 void Awake()
 {
     pdm            = this.GetComponent <bl_PlayerDamageManager>();
     m_PlayerLadder = this.GetComponent <bl_LadderPlayer>();
 }
Ejemplo n.º 8
0
    void MainMenu()
    {
        if (GetGameMode == GameMode.TDM || GetGameMode == GameMode.CTF)
        {
            //ScoreBoards for TDM
            if (!isPlaying && !isFinish && !AutoTeamSelection)
            {
                if (GUI.Button(new Rect(Screen.width / 2 - 300, Screen.height / 2 - 190, 200, 40), "Join Delta"))
                {
                    m_window          = 1;
                    Screen.lockCursor = true;
                    showMenu          = false;
                    GM.SpawnPlayer(Team.Delta);
                    bl_EventHandler.KillEvent(PhotonNetwork.player.name, "", "Joined in Delta", Team.Delta.ToString(), 777, 30);
                    isPlaying = true;
                }
            }
            if (m_window == 1)
            {
                GUILayout.BeginArea(new Rect(Screen.width / 2 - 400, Screen.height / 2 - 150, 400, 350), "", ScoreBoardStyle);
                GUILayout.Space(5);
                GUILayout.BeginHorizontal("box");
                GUILayout.Label("Player", GUILayout.Width(175));
                GUILayout.Label("K", GUILayout.Width(50));
                GUILayout.Label("D", GUILayout.Width(50));
                GUILayout.Label("S", GUILayout.Width(50));
                GUILayout.Label("Ms", GUILayout.Width(50));
                GUILayout.EndHorizontal();
                scroll_1 = GUILayout.BeginScrollView(scroll_1, false, false);
                foreach (PhotonPlayer player in PhotonNetwork.playerList)
                {
                    if ((string)player.customProperties[PropiertiesKeys.TeamKey] == Team.Delta.ToString())
                    {
                        if (player.name == PhotonNetwork.player.name)//if this player is Mine
                        {
                            GUI.color = new Color(1, 0.6f, 0, 1);
                        }
                        else
                        {
                            GUI.color = Color.white;
                        }
                        GUILayout.BeginHorizontal();
                        GUILayout.Label((string)player.name, GUILayout.Width(175));
                        GUILayout.Label(player.customProperties[PropiertiesKeys.KillsKey].ToString(), GUILayout.Width(50));
                        GUILayout.Label(player.customProperties[PropiertiesKeys.DeathsKey].ToString(), GUILayout.Width(50));
                        GUILayout.Label(player.customProperties[PropiertiesKeys.ScoreKey].ToString(), GUILayout.Width(50));
                        int Ping = (int)player.customProperties["Ping"];
                        GUILayout.Label(Ping.ToString("000") + "<size=10>ms</size>", GUILayout.Width(50));
                        GUILayout.EndHorizontal();
                        GUI.color = Color.white;
                    }
                }
                GUILayout.EndScrollView();


                GUILayout.EndArea();
            }
            if (isPlaying)
            {
                if (GUI.Button(new Rect(Screen.width / 2 - 75, Screen.height / 2 - 180, 150, 30), "Resume"))
                {
                    m_window          = 1;
                    Screen.lockCursor = true;
                    showMenu          = false;
                }
                if (GUI.Button(new Rect(Screen.width / 2 - 225, Screen.height / 2 - 180, 150, 30), "Settings"))
                {
                    m_window = 2;
                }
                if (GUI.Button(new Rect(Screen.width / 2 + 75, Screen.height / 2 - 180, 150, 30), "ScoreBoard"))
                {
                    m_window = 1;
                }
                if (GUI.Button(new Rect(Screen.width / 2 - 150, Screen.height / 2 + 200, 150, 30), "Suicide") && bl_GameManager.isAlive)
                {
                    PhotonView view = PhotonView.Find(bl_GameManager.m_view);
                    if (view != null)
                    {
                        bl_PlayerDamageManager pdm = view.GetComponent <bl_PlayerDamageManager>();
                        pdm.Suicide();
                        m_window          = 1;
                        Screen.lockCursor = true;
                        showMenu          = false;
                        if (view.isMine)
                        {
                            bl_GameManager.SuicideCount++;
                            Debug.Log("Suicide " + bl_GameManager.SuicideCount + " times");
                            //if player is a joker o abuse of suicide, them kick of room
                            if (bl_GameManager.SuicideCount >= 3)//Max number de suicides  = 3, you can change
                            {
                                isPlaying = false;
                                bl_GameManager.isAlive = false;
                                if (PhotonNetwork.connected)
                                {
                                    PhotonNetwork.LeaveRoom();
                                }
                                else
                                {
                                    Application.LoadLevel(0);
                                }
                                Screen.lockCursor = false;
                            }
                        }
                    }
                    else
                    {
                        Debug.LogError("This view " + bl_GameManager.m_view + " is not found");
                    }
                }
            }
            if (!isPlaying && !isFinish)
            {
                SelectClassMenu();
            }
            if (GUI.Button(new Rect(Screen.width / 2, Screen.height / 2 + 200, 150, 30), "Disconnect"))
            {
                PhotonNetwork.LeaveRoom();
            }
            if (m_window == 1)
            {
                //Scorenoard for team2
                if (!isPlaying && !isFinish && !AutoTeamSelection)
                {
                    if (GUI.Button(new Rect(Screen.width / 2 + 100, Screen.height / 2 - 190, 200, 40), "Joined Recon"))
                    {
                        m_window          = 1;
                        Screen.lockCursor = true;
                        showMenu          = false;
                        GM.SpawnPlayer(Team.Recon);
                        bl_EventHandler.KillEvent(PhotonNetwork.player.name, "", "Joined in Recon", Team.Recon.ToString(), 777, 30);
                        isPlaying = true;
                    }
                }

                GUILayout.BeginArea(new Rect(Screen.width / 2 + 5, Screen.height / 2 - 150, 400, 350), "", ScoreBoardStyle);
                GUILayout.Space(5);
                GUILayout.BeginHorizontal("box");
                GUILayout.Label("Player", GUILayout.Width(175));
                GUILayout.Label("K", GUILayout.Width(50));
                GUILayout.Label("D", GUILayout.Width(50));
                GUILayout.Label("S", GUILayout.Width(50));
                GUILayout.Label("Ms", GUILayout.Width(50));
                GUILayout.EndHorizontal();
                scroll_2 = GUILayout.BeginScrollView(scroll_2, false, false);
                foreach (PhotonPlayer player in PhotonNetwork.playerList)
                {
                    if ((string)player.customProperties["Team"] == Team.Recon.ToString())
                    {
                        if (player.name == PhotonNetwork.player.name)//if this player is Mine
                        {
                            GUI.color = new Color(1, 0.6f, 0, 1);
                        }
                        else
                        {
                            GUI.color = Color.white;
                        }
                        GUILayout.BeginHorizontal();
                        GUILayout.Label((string)player.name, GUILayout.Width(175));
                        GUILayout.Label(player.customProperties[PropiertiesKeys.KillsKey].ToString(), GUILayout.Width(50));
                        GUILayout.Label(player.customProperties[PropiertiesKeys.DeathsKey].ToString(), GUILayout.Width(50));
                        GUILayout.Label(player.customProperties[PropiertiesKeys.ScoreKey].ToString(), GUILayout.Width(50));
                        int Ping = (int)player.customProperties["Ping"];
                        GUILayout.Label(Ping.ToString("000") + "<size=10>ms</size>", GUILayout.Width(50));
                        GUILayout.EndHorizontal();
                        GUI.color = Color.white;
                    }
                }
                GUILayout.EndScrollView();


                GUILayout.EndArea();
            }
        }
        else if (GetGameMode == GameMode.FFA)
        {
            //Scorenoard for All in FFA
            if (!isPlaying && !isFinish)
            {
                if (GUI.Button(new Rect(Screen.width / 2 - 100, Screen.height / 2 - 190, 200, 40), "Join"))
                {
                    m_window          = 1;
                    Screen.lockCursor = true;
                    showMenu          = false;
                    GM.SpawnPlayer(Team.All);
                    bl_EventHandler.KillEvent(PhotonNetwork.player.name, "", "Joined in match", Team.All.ToString(), 777, 30);
                    isPlaying = true;
                }
            }
            if (!isPlaying && !isFinish)
            {
                SelectClassMenu();
            }
            if (GUI.Button(new Rect(Screen.width / 2, Screen.height / 2 + 200, 150, 30), "Disconnect"))
            {
                PhotonNetwork.LeaveRoom();
            }
            if (isPlaying)
            {
                if (GUI.Button(new Rect(Screen.width / 2 - 75, Screen.height / 2 - 180, 150, 30), "Resumen"))
                {
                    m_window          = 1;
                    Screen.lockCursor = true;
                    showMenu          = false;
                }
                if (GUI.Button(new Rect(Screen.width / 2 - 225, Screen.height / 2 - 180, 150, 30), "Setting"))
                {
                    m_window = 2;
                }
                if (GUI.Button(new Rect(Screen.width / 2 + 75, Screen.height / 2 - 180, 150, 30), "ScoreBoard"))
                {
                    m_window = 1;
                }
                if (GUI.Button(new Rect(Screen.width / 2 - 150, Screen.height / 2 + 200, 150, 30), "Suicide") && bl_GameManager.isAlive)
                {
                    PhotonView view = FindPlayerView(bl_GameManager.m_view);
                    if (view != null)
                    {
                        bl_PlayerDamageManager pdm = view.GetComponent <bl_PlayerDamageManager>();
                        pdm.Suicide();
                        m_window          = 1;
                        Screen.lockCursor = true;
                        showMenu          = false;
                        if (view.isMine)
                        {
                            bl_GameManager.SuicideCount++;
                            Debug.Log("Suicide " + bl_GameManager.SuicideCount + " times");
                            //if player is a joker o abuse of suicide, them kick of room
                            if (bl_GameManager.SuicideCount >= 3)//Max number de suicides  = 3, you can change
                            {
                                if (PhotonNetwork.connected)
                                {
                                    PhotonNetwork.LeaveRoom();
                                }
                                else
                                {
                                    Application.LoadLevel(0);
                                }
                                Screen.lockCursor = false;
                            }
                        }
                    }
                    else
                    {
                        Debug.LogError("This view " + bl_GameManager.m_view + " is not found");
                    }
                }
            }
            if (m_window == 1)
            {
                GUILayout.BeginArea(new Rect(Screen.width / 2 - 200, Screen.height / 2 - 150, 400, 350), "", ScoreBoardStyle);
                GUILayout.Space(5);
                GUILayout.BeginHorizontal("box");
                GUILayout.Label("Player", GUILayout.Width(175));
                GUILayout.Label("K", GUILayout.Width(50));
                GUILayout.Label("D", GUILayout.Width(50));
                GUILayout.Label("S", GUILayout.Width(50));
                GUILayout.Label("Ms", GUILayout.Width(50));
                GUILayout.EndHorizontal();
                scroll_2 = GUILayout.BeginScrollView(scroll_2, false, false);
                foreach (PhotonPlayer player in PhotonNetwork.playerList)
                {
                    if (player.name == PhotonNetwork.player.name)//if this player is Mine
                    {
                        GUI.color = new Color(1, 0.6f, 0, 1);
                        GUILayout.BeginHorizontal("Box");
                    }
                    else
                    {
                        GUI.color = Color.white;
                        GUILayout.BeginHorizontal();
                    }
                    GUILayout.Label((string)player.name, GUILayout.Width(173));
                    GUILayout.Label(player.customProperties[PropiertiesKeys.KillsKey].ToString(), GUILayout.Width(50));
                    GUILayout.Label(player.customProperties[PropiertiesKeys.DeathsKey].ToString(), GUILayout.Width(50));
                    GUILayout.Label(player.customProperties[PropiertiesKeys.ScoreKey].ToString(), GUILayout.Width(50));
                    int Ping = (int)player.customProperties["Ping"];
                    GUILayout.Label(Ping.ToString("000") + "<size=10>ms</size>", GUILayout.Width(50));
                    GUILayout.EndHorizontal();
                    GUI.color = Color.white;
                }
                GUILayout.EndScrollView();


                GUILayout.EndArea();
            }
        }
        if (m_window == 2)
        {
            SettingMenu();
        }
    }
Ejemplo n.º 9
0
    /// <summary>
    /// applying impact damage from the explosion to enemies
    /// </summary>
    private void DoDamage()
    {
        if (m_Type == ExplosionType.Shake || !bl_GameData.Instance.ArriveKitsCauseDamage)
        {
            return;
        }

        List <Player> playersInRange = this.GetPlayersInRange();

        if (playersInRange != null && playersInRange.Count > 0)
        {
            foreach (Player player in playersInRange)
            {
                if (player != null)
                {
                    GameObject p = FindPhotonPlayer(player);
                    if (p != null)
                    {
                        bl_PlayerDamageManager pdm = p.transform.root.GetComponent <bl_PlayerDamageManager>();

                        DamageData odi = new DamageData();
                        odi.Damage     = CalculatePlayerDamage(p.transform, player);
                        odi.Direction  = transform.position;
                        odi.From       = (isFromBot) ? BotName : PhotonNetwork.LocalPlayer.NickName;
                        odi.isHeadShot = false;
                        odi.Cause      = (isFromBot) ? DamageCause.Bot : DamageCause.Explosion;
                        odi.GunID      = WeaponID;
                        odi.Actor      = PhotonNetwork.LocalPlayer;

                        pdm.GetDamage(odi);
                    }
                    else
                    {
                        Debug.LogError("This Player " + player.NickName + " is not found");
                    }
                }
            }
        }
        Collider[]    colls = Physics.OverlapSphere(transform.position, explosionRadius);
        List <string> Hited = new List <string>();

        foreach (Collider c in colls)
        {
            if (c.CompareTag("AI"))
            {
                if (Hited.Contains(c.transform.root.name))
                {
                    continue;
                }

                int damage = CalculatePlayerDamage(c.transform.root, null);
                Hited.Add(c.transform.root.name);
                Team t = (isFromBot) ? AITeam : PhotonNetwork.LocalPlayer.GetPlayerTeam();
                if (c.GetComponent <bl_AIShooterHealth>() != null && !isNetwork)
                {
                    c.GetComponent <bl_AIShooterHealth>().DoDamage(damage, "[Explode]", transform.position, AIViewID, isFromBot, t, false);
                }
                else if (c.GetComponent <bl_AIHitBox>() != null && !isNetwork)
                {
                    c.GetComponent <bl_AIHitBox>().DoDamage(damage, "[Explode]", transform.position, AIViewID, isFromBot, t);
                }
            }
        }
    }
Ejemplo n.º 10
0
    void OnHit(RaycastHit hit)
    {
        GameObject go   = null;
        Ray        mRay = new Ray(transform.position, transform.forward);

        if (!isNetwork)
        {
            if (hit.rigidbody != null && !hit.rigidbody.isKinematic) // if we hit a rigi body... apply a force
            {
                float mAdjust = 1.0f / (Time.timeScale * (0.02f / Time.fixedDeltaTime));
                hit.rigidbody.AddForceAtPosition(((mRay.direction * impactForce) / Time.timeScale) / mAdjust, hit.point);
            }
        }
        switch (hit.transform.tag) // decide what the bullet collided with and what to do with it
        {
        case "Projectile":
            // do nothing if 2 bullets collide
            break;

        case "BodyPart":    //Send Damage for other players
            if (hit.transform.GetComponent <bl_BodyPart>() != null && !isNetwork)
            {
                hit.transform.GetComponent <bl_BodyPart>().GetDamage(damage, PhotonNetwork.NickName, DamageCause.Player, DirectionFrom, OwnGunID);
            }
            if (bl_GameData.Instance.ShowBlood)
            {
                go = bl_ObjectPooling.Instance.Instantiate("blood", hit.point, Quaternion.FromToRotation(Vector3.up, hit.normal));
                go.transform.parent = hit.transform;
            }
            Disable();
            break;

        case "AI":    //Send Damage for other players
            bool bot = !string.IsNullOrEmpty(AIFrom);
            Team t   = (bot) ? AITeam : PhotonNetwork.LocalPlayer.GetPlayerTeam();
            if (!string.IsNullOrEmpty(AIFrom) && AIFrom == hit.transform.root.name)
            {
                return;
            }
            if (hit.transform.GetComponent <bl_AIShooterHealth>() != null && !isNetwork)
            {
                hit.transform.GetComponent <bl_AIShooterHealth>().DoDamage((int)damage, GunName, DirectionFrom, AIViewID, bot, t, false);
            }
            else if (hit.transform.GetComponent <bl_AIHitBox>() != null && !isNetwork)
            {
                hit.transform.GetComponent <bl_AIHitBox>().DoDamage((int)damage, GunName, DirectionFrom, AIViewID, bot, t);
            }
            go = bl_ObjectPooling.Instance.Instantiate("blood", hit.point, Quaternion.FromToRotation(Vector3.up, hit.normal));
            go.transform.parent = hit.transform;
            Disable();
            break;

        case "Player":
            bl_PlayerDamageManager pdm = hit.transform.GetComponent <bl_PlayerDamageManager>();
            if (pdm != null && !isNetwork && !string.IsNullOrEmpty(AIFrom))
            {
                if (!isOneTeamMode)
                {
                    if (pdm.GetComponent <bl_PlayerSettings>().m_Team == AITeam)  //if hit a team mate player
                    {
                        Disable();
                        return;
                    }
                }
                DamageData info = new DamageData();
                info.Actor     = null;
                info.Damage    = damage;
                info.Direction = DirectionFrom;
                info.From      = AIFrom;
                info.Cause     = DamageCause.Bot;
                info.GunID     = OwnGunID;
                pdm.GetDamage(info);
                Disable();
            }
            break;

        case "Wood":
            hitCount++;     // add another hit to counter
            go = bl_ObjectPooling.Instance.Instantiate("decalw", hit.point, Quaternion.LookRotation(hit.normal));
            go.transform.parent = hit.transform;
            break;

        case "Concrete":
            hitCount           += 2; // add 2 hits to counter... concrete is hard
            go                  = bl_ObjectPooling.Instance.Instantiate("decalc", hit.point, Quaternion.LookRotation(hit.normal));
            go.transform.parent = hit.transform;
            break;

        case "Metal":
            hitCount           += 3; // metal slows bullets alot
            go                  = bl_ObjectPooling.Instance.Instantiate("decalm", hit.point, Quaternion.LookRotation(hit.normal));
            go.transform.parent = hit.transform;
            break;

        case "Dirt":
            hasHit = true;     // ground kills bullet
            go     = bl_ObjectPooling.Instance.Instantiate("decals", hit.point, Quaternion.LookRotation(hit.normal));
            go.transform.parent = hit.transform;
            break;

        case "Water":
            hasHit = true;     // water kills bullet
            go     = bl_ObjectPooling.Instance.Instantiate("decalwt", hit.point, Quaternion.LookRotation(hit.normal));
            go.transform.parent = hit.transform;
            break;

        default:
            hitCount++;     // add a hit
            go = bl_ObjectPooling.Instance.Instantiate("decal", hit.point, Quaternion.LookRotation(hit.normal));
            go.transform.parent = hit.transform;
            break;
        }
        Disable();
    }
Ejemplo n.º 11
0
 void Awake()
 {
     pdm = this.GetComponent<bl_PlayerDamageManager>();
 }
Ejemplo n.º 12
0
 void Awake()
 {
     pdm = this.GetComponent <bl_PlayerDamageManager>();
 }