Ejemplo n.º 1
0
    void CurrentTPVGun(bool local = false)
    {
        if (GManager == null)
        {
            return;
        }

        //Get the current gun ID local and sync with remote
        for (int i = 0; i < NetworkGuns.Count; i++)
        {
            bl_NetworkGun guns = NetworkGuns[i];
            if (guns == null)
            {
                continue;
            }

            int currentID = (local) ? GManager.GetCurrentWeapon().GunID : CurNetGun;
            if (guns.GetWeaponID == currentID)
            {
                guns.gameObject.SetActive(true);
                if (!local)
                {
                    CurrenGun = guns.gameObject.GetComponent <bl_NetworkGun>();
                    CurrenGun.SetUpType();
                }
            }
            else
            {
                if (guns != null)
                {
                    guns.gameObject.SetActive(false);
                }
            }
        }
    }
Ejemplo n.º 2
0
 /// <summary>
 ///
 /// </summary>
 void CalculateSensitivity()
 {
     if (GunManager != null && GunManager.GetCurrentWeapon() != null)
     {
         if (!GunManager.GetCurrentWeapon().isAimed)
         {
             XSensitivity = bl_RoomMenu.Instance.m_sensitive;
             YSensitivity = bl_RoomMenu.Instance.m_sensitive;
         }
         else
         {
             XSensitivity = bl_RoomMenu.Instance.SensitivityAim;
             YSensitivity = bl_RoomMenu.Instance.SensitivityAim;
         }
     }
     InvertHorizontal = bl_RoomMenu.Instance.SetIMH;
     InvertVertical   = bl_RoomMenu.Instance.SetIMV;
 }
Ejemplo n.º 3
0
    /// <summary>
    /// serialization method of photon
    public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
    {
        m_PositionControl.OnPhotonSerializeView(transform.localPosition, stream, info);
        m_RotationControl.OnPhotonSerializeView(transform.localRotation, stream, info);
        m_ScaleControl.OnPhotonSerializeView(transform.localScale, stream, info);
        if (isMine == false && m_PositionModel.DrawErrorGizmo == true)
        {
            DoDrawEstimatedPositionError();
        }
        if (stream.isWriting)
        {
            //We own this player: send the others our data
            stream.SendNext(gameObject.name);
            stream.SendNext(HeatTarget.position);
            stream.SendNext(HeatTarget.rotation);
            stream.SendNext((int)Controller.State);
            stream.SendNext(Controller.isGrounded);
            stream.SendNext(GManager.GetCurrentWeapon().GunID);
            stream.SendNext(Settings.m_Team.ToString());
            stream.SendNext(WeaponState);
            stream.SendNext(Controller.Velocity);
        }
        else
        {
            //Network player, receive data
            RemotePlayerName = (string)stream.ReceiveNext();
            HeadPos          = (Vector3)stream.ReceiveNext();
            HeadRot          = (Quaternion)stream.ReceiveNext();
            m_state          = (int)stream.ReceiveNext();
            m_grounded       = (bool)stream.ReceiveNext();
            CurNetGun        = (int)stream.ReceiveNext();
            RemoteTeam       = (string)stream.ReceiveNext();
            UpperState       = (string)stream.ReceiveNext();
            velocity         = (Vector3)stream.ReceiveNext();

            m_ReceivedNetworkUpdate = true;
        }
    }
Ejemplo n.º 4
0
 /// <summary>
 ///
 /// </summary>
 void CalculateSensitivity()
 {
     if (GunManager != null)
     {
         if (!GunManager.GetCurrentWeapon().isAmed)
         {
             XSensitivity = RoomMenu.m_sensitive;
             YSensitivity = RoomMenu.m_sensitive;
         }
         else
         {
             XSensitivity = RoomMenu.SensitivityAim;
             YSensitivity = RoomMenu.SensitivityAim;
         }
     }
 }
Ejemplo n.º 5
0
    /// <summary>
    ///
    /// </summary>
    public override void OnUpdate()
    {
        CurrentGun = GManager.GetCurrentWeapon();
        BulletLeft = CurrentGun.bulletsLeft;
        Clips      = CurrentGun.numberOfClips;

        if (BulletLeft <= isLowBullet && CurrentGun.Info.Type == GunType.Machinegun || BulletLeft <= isLowBullet && CurrentGun.Info.Type == GunType.Burst || BulletLeft <= isLowBullet && CurrentGun.Info.Type == GunType.Pistol)
        {
            m_color = Color.Lerp(m_color, AmmoLow, Time.deltaTime * 8);
        }
        else if (CurrentGun.Info.Type == GunType.Shotgun && BulletLeft <= isLowBulletSniper || CurrentGun.Info.Type == GunType.Sniper && BulletLeft <= isLowBulletSniper)
        {
            m_color = Color.Lerp(m_color, AmmoLow, Time.deltaTime * 8);
        }
        else
        {
            m_color = Color.Lerp(m_color, AmmoNormal, Time.deltaTime * 8);
        }

        if (AmmoTextUI != null)
        {
            if (CurrentGun.Info.Type != GunType.Knife)
            {
                AmmoTextUI.text = BulletLeft.ToString("F0");
            }
            else
            {
                AmmoTextUI.text = "--";
            }
            AmmoTextUI.color = m_color;
        }
        if (ClipText != null)
        {
            if (CurrentGun.Info.Type != GunType.Knife)
            {
                ClipText.text = string.Format("/ {0}", Clips.ToString("F0"));
            }
            else
            {
                ClipText.text = "/ --";
            }
            ClipText.color = m_color;
        }
    }