IEnumerator StopPourCoroutine() { canClick = false; beeker.StopFill(); vial.myAnim.SetBool("IsPouring", false); vial.myAnim.SetBool("IsMoving", true); yield return(new WaitForSeconds(waitTime2)); vial.myAnim.SetBool("IsMoving", false); vial.StopPour(); yield return(new WaitForSeconds(waitTime)); continueButton.SetActive(true); canClick = true; }