Ejemplo n.º 1
0
 void DrawTerrainUpdate()
 {
     foreach (string k in game.currentIsland.pathMap.Keys)
     {
         bbPos p = game.currentIsland.pathMap[k];
         if (!goMap.ContainsKey(p))
         {
             goMap[p] = InstantiateGo(pfTile, p.mapLoc, Color.white);
             goMap[p].GetComponentInChildren <bbClickable>().setPos(game.currentIsland.pathMap[k]);
         }
         Renderer r        = goMap[p].GetComponentInChildren <Renderer>();
         bbLand   thisLand = game.currentIsland.lands[p];
         if (thisLand.terrainType == bbTerrainType.OCEAN)
         {
             r.material.color = Color.blue;
         }
         else if (thisLand.terrainType == bbTerrainType.MOUNTAIN)
         {
             r.material.color = Color.black;
         }
         else
         {
             r.material.color = Color.gray;
         }
         if (thisLand.terrainFeature == bbTerrainFeature.ARABLE)
         {
             r.material.color = Color.green;
         }
         else if (thisLand.terrainFeature == bbTerrainFeature.MINEABLE)
         {
             r.material.color = Color.yellow;
         }
     }
 }
Ejemplo n.º 2
0
    public void HighlightTile(bbPos p)
    {
        DrawTerrainUpdate();

        goMap[p].GetComponent <Renderer>().material.color = Color.red;
        foreach (bbPos n in p.neighbors)
        {
            goMap[n].GetComponent <Renderer>().material.color = Color.red;
        }
    }
Ejemplo n.º 3
0
 public void setPos(bbPos _pos)
 {
     pos = _pos;
 }