Ejemplo n.º 1
0
    public void destroyAll()
    {
        for (int i = 0; i < cubepool.transform.childCount; i++)
        {
            basicCube cube = cubepool.transform.GetChild(i).GetComponent <basicCube> ();
            if (cube.indexY < 7)
            {
                cube.destroy();
            }
        }
//		for (int i = 0; i < 7; i++)
//			for (int j = 0; j < 10; j++)
//				if (map [i] [j])
//					map [i] [j].GetComponent<basicCube>().destroy ();
    }
Ejemplo n.º 2
0
    public void destroyColor(string color)
    {
//		for (int i = 0; i < 7; i++)
//			for (int j = 0; j < 10; j++)
//				if (map [i] [j]&&map[i][j].tag == color)
//					map [i] [j].GetComponent<basicCube>().destroy ();

        for (int i = 0; i < cubepool.transform.childCount; i++)
        {
            basicCube cube = cubepool.transform.GetChild(i).GetComponent <basicCube> ();
            if (cube.indexY < 7 && cube.gameObject.tag == color)
            {
                cube.destroy();
            }
        }
    }
Ejemplo n.º 3
0
 void Start()
 {
     basic = GetComponent <basicCube> ();
 }