Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        Transform t = this.transform.parent;

        if (t)
        {
            //Debug.Log("Found parent");
            _ws = t.GetComponentInChildren <bWorkerScript>();
            if (_ws)
            {
                // Debug.Log("Found WS");
                GameObject go = _ws.getOwner();
                if (go)
                {
                    _bo = go.GetComponent <BuildableObject>();
                }
                else
                {
                    // bWorker hasn't finished its start setup, need delay
                    StartCoroutine(ReSetup());
                    // Debug.Log("ReSetup");
                }
                FigureOutMode();
            }
            else
            {
                //Debug.Log("Cant find ws in children so Resetup2");
                StartCoroutine(ReSetup2());
            }
        }
    }
Ejemplo n.º 2
0
    IEnumerator ReSetup2()
    {
        yield return(new WaitForSeconds(1f));

        Transform t = this.transform.parent;

        if (t)
        {
            // Debug.Log("Found parent");
            _ws = t.GetComponentInChildren <bWorkerScript>();
            if (_ws)
            {
                // Debug.Log("Found WS");
                GameObject go = _ws.getOwner();
                if (go)
                {
                    _bo = go.GetComponent <BuildableObject>();
                }
                else
                {
                    // bWorker hasn't finished its start setup, need delay
                    StartCoroutine(ReSetup());
                    //Debug.Log("ReSetup");
                }
                FigureOutMode();
            }
        }
    }
Ejemplo n.º 3
0
 //if bo is never used, this is irrelevant..
 private void FigureOutMode()
 {
     if (_ws)
     {
         if (_ws.getOwner() == null)
         {
             return;
         }
         if (_ws.getOwner().GetComponent <BuildableObject>())
         {
             _onBuilding = true;
         }
         else if (_ws.getOwner().GetComponent <PlayerStats>())
         {
             _onPlayer = true;
         }
     }
 }