public void RpcShootRocket() { audioSync.playSound(0); audioSync.playSound(1); }
void RpcPlaySound() { Debug.Log("sTEP3"); audioSync.playSound(2); }
void RpcPlayPickup() { audioSync.playSound(3); }
public void RpcShootRocket() { audioSync.playSound(0); audioSync.playSound(1); }
void RpcPlaySound() { Debug.Log("sTEP3"); audioSync.playSound(2); }
void RpcPlayPickup() { audioSync.playSound(3); }