Ejemplo n.º 1
0
    void Start()
    {
        //初始化ball
        ball = transform.parent.gameObject;
        //动画控制
        Transform anim_trans = ball.transform.Find("Anim_ballColor(Clone)");

        if (anim_trans != null)
        {
            anim             = anim_trans.gameObject;
            anim_ctrl        = anim.GetComponent <anim_ballColor>();
            anim_ctrl.toward = true;
        }
        else
        {
            anim      = Instantiate(anim_ballColor, ball.transform);
            anim_ctrl = anim.GetComponent <anim_ballColor>();
        }
        ctrl            = ball.GetComponent <ballController>();
        ctrl.isPowerful = true;
        //修改砖块的碰撞参数
        for (int i = 0; i < levelController.bricks.Count; i++)
        {
            GameObject obj = (GameObject)levelController.bricks[i];
            obj.GetComponent <PolygonCollider2D>().isTrigger = true;
        }
    }
Ejemplo n.º 2
0
 void Update()
 {
     if (liveTime > 0)
     {
         liveTime -= Time.deltaTime;
         levelController.currentPowerfulTime = liveTime;
     }
     else
     {
         //调整状态
         ctrl.isPowerful = false;
         //调整开关
         levelController.isPowerfulOn        = false;
         levelController.currentPowerfulTime = 0;
         //还原砖块的碰撞参数
         for (int i = 0; i < levelController.bricks.Count; i++)
         {
             GameObject obj = (GameObject)levelController.bricks[i];
             if (obj.GetComponent <brickController>().collision_type == 1)
             {
                 obj.GetComponent <PolygonCollider2D>().isTrigger = false;
             }
         }
         //动画反向
         Transform anim_trans = ball.transform.Find("Anim_ballColor(Clone)");
         if (anim_trans != null)
         {
             anim             = anim_trans.gameObject;
             anim_ctrl        = anim.GetComponent <anim_ballColor>();
             anim_ctrl.toward = false;
         }
         else
         {
             anim             = Instantiate(anim_ballColor, ball.transform);
             anim_ctrl        = anim.GetComponent <anim_ballColor>();
             anim_ctrl.toward = false;
         }
         Destroy(gameObject);
     }
 }