void Start() { anamManager = FindObjectOfType <humanAnatomyManager> (); anam = FindObjectOfType <anatomyManager> (); camTransition = FindObjectOfType <anatomyCamTransitions> (); defaultView(); }
void Awake() { if (!VrOn.isVROn) { whatSystem = PlayerPrefs.GetInt("whatSystem", 0); switch (whatSystem) { case 0: header.text = "Digestive System"; break; case 1: header.text = "Respiratory System"; break; case 2: header.text = "Urinary System"; break; case 3: header.text = "Skeletal System"; break; case 4: header.text = "Muscular System"; break; case 5: header.text = "Circulatory System"; break; case 6: header.text = "Nervous System"; break; case 7: header.text = "Endocrine System"; break; default: break; } if (whatSystem == 3 || whatSystem == 4 || whatSystem == 5) { Instantiate(anatomySystemsPrefabs [whatSystem], humanBase.position, anatomySystemsPrefabs [whatSystem].transform.rotation); humanBase.gameObject.SetActive(false); } else { Instantiate(anatomySystemsPrefabs [whatSystem], humanBase.position, anatomySystemsPrefabs [whatSystem].transform.rotation); } } anatomymanager = FindObjectOfType <anatomyManager> (); }