void Awake()
    {
        //accesses the location of white pieces
        whitePieces = GameObject.Find("White Pieces").GetComponent<whitePieceTracker>();

        //accesses the locations of black pieces
        blackPieces = GameObject.Find("Black Pieces").GetComponent<blackPieceTracker>();

        upgradeControl = GameObject.Find("Alpha Upgrader").GetComponent<alphaUpgradeSelector>();

        boardTiles = GameObject.Find("BoardCreator").GetComponent<boardCreationScript>();

        //accesses the tile locations
        coordinates = gameObject.GetComponent<boardCreationScript>();
    }
 // Use this for initialization
 void Start()
 {
     upgradeControl = GameObject.Find("Alpha Upgrader").GetComponent<alphaUpgradeSelector>();
 }