Ejemplo n.º 1
0
        /// <summary>
        /// Save current simulation/scene to an AGX native file (.agx or .aagx).
        /// </summary>
        /// <param name="filename">Filename including path.</param>
        /// <returns>True if objects were written to file - otherwise false.</returns>
        public bool SaveToNativeFile(string filename)
        {
            if (m_simulation == null)
            {
                Debug.LogWarning(Utils.GUI.AddColorTag($"Unable to write {filename}: Simulation isn't active.",
                                                       Color.yellow),
                                 this);
                return(false);
            }

            FileInfo file = new FileInfo(filename);

            if (!file.Directory.Exists)
            {
                Debug.LogWarning(Utils.GUI.AddColorTag($"Unable to write {filename}: Directory doesn't exist.",
                                                       Color.yellow));
                return(false);
            }

            if (file.Extension.ToUpper() != ".AGX" && file.Extension.ToUpper() != ".AAGX")
            {
                Debug.LogWarning(Utils.GUI.AddColorTag($"Unable to write {filename}: File extension {file.Extension} is unknown. ",
                                                       Color.yellow) +
                                 "Valid extensions are .agx and .aagx.");
                return(false);
            }

            uint numObjects = m_simulation.write(file.FullName);

            return(numObjects > 0);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Save current simulation/scene to an AGX native file (.agx or .aagx).
        /// </summary>
        /// <param name="filename">Filename including path.</param>
        /// <returns>True if objects were written to file - otherwise false.</returns>
        public bool SaveToNativeFile(string filename)
        {
            if (m_simulation == null)
            {
                Debug.LogWarning("Simulation isn't active - ignoring save scene to file: " + filename);
                return(false);
            }

            uint numObjects = m_simulation.write(filename);

            return(numObjects > 0);
        }
Ejemplo n.º 3
0
        public void OpenInAgXViewer()
        {
            if (m_simulation == null)
            {
                Debug.Log("Unable to open simulation in native viewer.\nEditor has to be in play mode (or paused).");
                return;
            }

            string path           = Application.dataPath + @"/AgXUnity/Resources/";
            string tmpFilename    = "openedInViewer.agx";
            string tmpLuaFilename = "openedInViewer.agxLua";

            var cameraData = new
            {
                Eye               = Camera.main.transform.position.ToHandedVec3().ToVector3(),
                Center            = (Camera.main.transform.position + 25.0f * Camera.main.transform.forward).ToHandedVec3().ToVector3(),
                Up                = Camera.main.transform.up.ToHandedVec3().ToVector3(),
                NearClippingPlane = Camera.main.nearClipPlane,
                FarClippingPlane  = Camera.main.farClipPlane,
                FOV               = Camera.main.fieldOfView
            };

            string luaFileContent = @"
assert( requestPlugin( ""agxOSG"" ) )
if not alreadyInitialized then
  alreadyInitialized = true
  local app = agxOSG.ExampleApplication()
  _G[ ""buildScene"" ] = function( sim, app, root )
                           assert( agxOSG.readFile( """ + path + tmpFilename + @""", sim, root ) )

                           local cameraData             = app:getCameraData()
                           cameraData.eye               = agx.Vec3( " + cameraData.Eye.x + ", " + cameraData.Eye.y + ", " + cameraData.Eye.z + @" )
                           cameraData.center            = agx.Vec3( " + cameraData.Center.x + ", " + cameraData.Center.y + ", " + cameraData.Center.z + @" )
                           cameraData.up                = agx.Vec3( " + cameraData.Up.x + ", " + cameraData.Up.y + ", " + cameraData.Up.z + @" )
                           cameraData.nearClippingPlane = " + cameraData.NearClippingPlane + @"
                           cameraData.farClippingPlane  = " + cameraData.FarClippingPlane + @"
                           cameraData.fieldOfView       = " + cameraData.FOV + @"
                           app:applyCameraData( cameraData )

                           return root
                         end
  app:addScene( arg[ 0 ], ""buildScene"", string.byte( ""1"" ) )
  local argParser = agxIO.ArgumentParser()
  argParser:readArguments( arg )
  if app:init( argParser ) then
    app:run()
  end
end";

            uint numObjects = m_simulation.write(path + tmpFilename);

            if (numObjects == 0)
            {
                Debug.Log("Unable to start viewer.", this);
                return;
            }

            System.IO.File.WriteAllText(path + tmpLuaFilename, luaFileContent);

            System.Diagnostics.Process.Start("luaagx.exe", path + tmpLuaFilename + " -p --renderDebug 1");
        }