Ejemplo n.º 1
0
        private ArrayList getCurrentData(string matName)
        {
            System.Collections.ArrayList data = new System.Collections.ArrayList();

            data.Clear();

            bool writeFallback = true;

            data.Add("Texture " + matName);

            foreach (object obj in mats)
            {
                if (obj.GetType() == typeof(aeCommon.MatBlock))
                {
                    aeCommon.MatBlock mb = (aeCommon.MatBlock)obj;

                    if (mb.isFallBack)
                    {
                        if (writeFallback)
                        {
                            writeFallback = false;
                            data.Add("\tFallback");
                            int useFallbackVal = this.useFallback ? 1 : 0;
                            data.Add(string.Format("\t\tUseFallback {0}", useFallbackVal));
                        }
                        mb.getData(ref data);
                    }
                    else
                    {
                        mb.getData(ref data);
                        data.Add("");
                    }
                }
                else if (obj.GetType() == typeof(FB_GlobalOptionsPnl))
                {
                    FB_GlobalOptionsPnl fbg = (FB_GlobalOptionsPnl)obj;
                    fbg.getData(ref data);
                }
                else if (obj.GetType() == typeof(aeCommon.MatSpecLitCubeMapTintFlags))
                {
                    aeCommon.MatSpecLitCubeMapTintFlags mslcmtf = (aeCommon.MatSpecLitCubeMapTintFlags)obj;
                    mslcmtf.getData(ref data);
                }
            }

            data.Add("\tEnd");

            data.Add("End");

            return(data);
        }
Ejemplo n.º 2
0
        private void populateMatPanel(string[] fieldsList, aeCommon.CollapsablePanel cp, int matBlckHeight, Size gSize, bool isFallbackSec)
        {
            aeCommon.MatBlock matBlck = null;
            int i = 0;

            foreach (string mat in fieldsList)
            {
                matBlck = buildMatBlock(ref i, matBlckHeight, mat, gSize, isFallbackSec);
                cp.Add(matBlck);
                mats.Add(matBlck);

                if (mat.Equals("BumpMap2"))
                {
                    bumpMap2Indx = this.mats.Count;
                }
            }
            cp.fixHeight();
        }
Ejemplo n.º 3
0
        private aeCommon.MatBlock buildMatBlock(ref int i, int mHeight, string mat, Size gSize, bool isFallbackSec)
        {
            int firstMatBlcLocation = isFallbackSec ? 15 : 12;//isFallbackSec ? 135 : 12;

            int vLoc = firstMatBlcLocation + (mHeight * (i++));

            Point matBLocation = new System.Drawing.Point(10, vLoc);

            string[] split        = mat.Split(",".ToCharArray());
            string   matName      = split[0] + "Gbx";
            string   matText      = split[0];
            string   extraOpName  = split.Length > 1 ? split[1] : "noExtra";
            bool     useExtraChBx = split.Length > 1 ? true : false;

            aeCommon.MatBlock matBlck = new aeCommon.MatBlock(matName, matText, matBLocation, openFileDialog1,
                                                              useExtraChBx, extraOpName, isFallbackSec);
            matBlck.Size = gSize;


            return(matBlck);
        }
Ejemplo n.º 4
0
        private void setMatProperties(Button matTrickBtn)
        {
            finishedLoading = false;

            //Addison Delany requested to set multiply 1 defaulr to "c:\game\src\_texture_library\World\Filler\white.tga"
            // and to if fallback base and bump is empty fill them automatically with base1 and bump1 values without activating fall back checkbox
            this.SuspendLayout();

            matTrickPropertiesPanel.SuspendLayout();

            MatTrick mt = (MatTrick)matTrickBtn.Tag;

            ArrayList data = (ArrayList)mt.data;

            string base1Texture         = "";
            string bump1Texture         = "";
            string tPath                = "";
            string name                 = "";
            bool   isFallb              = false;
            string multiply1DefaultPath = getRoot() + @"src\_texture_library\World\Filler\white.tga";

            string [] tgafileNames = tgaFilesDictionary.Values.ToArray();

            string [] tgafilePaths = tgaFilesDictionary.Keys.ToArray();

            foreach (object obj in this.mats)
            {
                switch (obj.GetType().ToString())
                {
                case "COH_CostumeUpdater.assetEditor.aeCommon.MatBlock":
                    aeCommon.MatBlock mb = ((aeCommon.MatBlock)obj);
                    isFallb = mb.isFallBack;
                    mb.setData(ref data, tgafilePaths, tgafileNames);
                    tPath = mb.getTexturePath();
                    name  = mb.getName();
                    if (name.ToLower().Equals("base1"))
                    {
                        base1Texture = tPath;
                    }

                    else if (name.ToLower().Equals("bumpmap1"))
                    {
                        bump1Texture = tPath;
                    }

                    else if (name.ToLower().Equals("multiply1") && !(tPath.Length > 0))
                    {
                        mb.setTexturePath(multiply1DefaultPath);
                    }

                    else if (name.ToLower().Equals("base") &&
                             isFallb && !(tPath.Length > 0))
                    {
                        mb.setTexturePath(base1Texture);
                    }

                    else if (name.ToLower().Equals("bumpmap") &&
                             isFallb && !(tPath.Length > 0))
                    {
                        mb.setTexturePath(bump1Texture);
                    }

                    break;

                case "COH_CostumeUpdater.assetEditor.aeCommon.MatSpecLitCubeMapTintFlags":
                    ((aeCommon.MatSpecLitCubeMapTintFlags)obj).setData(data, tgafilePaths, tgafileNames);
                    break;

                case "COH_CostumeUpdater.assetEditor.materialTrick.FB_GlobalOptionsPnl":
                    ((FB_GlobalOptionsPnl)obj).setData(data, tgaFilesDictionary);
                    break;
                }
            }
            string k = base1Texture;
            string m = bump1Texture;

            setUseFallbackCkBx(data);


            if (this.matTrickPropertiesPanel.Controls.Count > 0)
            {
                this.matTrickPropertiesPanel.ScrollControlIntoView(this.matTrickPropertiesPanel.Controls[0]);
            }

            matTrickPropertiesPanel.ResumeLayout(false);

            this.ResumeLayout(false);

            finishedLoading = true;
        }