public DataShop(int id, int count) { if (!GameConfig.items.ContainsKey(id)) { Debug.LogError("ID为" + id + "的物品不存在!"); return; } _id = id; _count = count; _data = GameConfig.items[id]; }
public DataShop(int id, int count) { if (!GameConfig.items.ContainsKey(id)) { Debug.LogError("ID为" + id + "的物品不存在!"); return; } _id = id; _count = count; _data = GameConfig.items[id]; }