/// <summary> /// 상점 카드정보를 생성. /// </summary> /// <param name="recvData"></param> public void InitCard(_stShopBuyAck recvData) { _CardOpenType = CardOpenType.Shop; if (recvData.vAddCreatures.Count > 0) { _CardTotalCount = recvData.vAddCreatures.Count; } else if (recvData.vAddItems.Count > 0) { _CardTotalCount = recvData.vAddItems.Count; } CreateCard(recvData); }
/// <summary> /// 뽑기 카드박스 생성 /// </summary> /// <param name="recvData"></param> private void CreateCard(_stShopBuyAck recvData) { DATA_SHOP_NEW shopdata = CDATA_SHOP_NEW.Get(recvData.cShopBuyGood.kCategoryType, recvData.cShopBuyGood.kGoodsID); if (shopdata == null || shopdata.iPriceValue2 == 0) { _gachaType = enGachaType.One; } else { _gachaType = enGachaType.Continue; _reGachaButtonCountLabel.text = shopdata.iPriceValue2.ToString(); _reGachaPriceValue = shopdata.iPriceValue2; } ActiveCardPanel(false); _ExitPanelGameObject.gameObject.SetActive(false); _ExitLabel.gameObject.SetActive(false); _reGachaButton.SetActive(false); _exitButton.SetActive(false); if (_GachaCardCamera == null) { _GachaCardCamera = UIResourceMgr.CreatePrefab <GachaCardCamera>(BUNDLELIST.PREFABS_ETC_GACHACARD, UIControlManager.instance.GUI3DObj.transform, "GachaCardCamera"); } _GachaCardCamera.Init(); if (recvData.vAddCreatures != null && recvData.vAddCreatures.Count > 0) { _GachaBoxType = enGachaBoxType.Creature; if (_GachaCardBox == null) { _GachaCardBox = UIResourceMgr.CreatePrefab <GachaBox>(BUNDLELIST.PREFABS_ETC_GACHACARD, UIControlManager.instance.MainMenuBaseObj.transform, "GachaMonsterBox"); _GachaCardBox.Init(recvData); } } else if (recvData.vAddItems != null && recvData.vAddItems.Count > 0) { _GachaBoxType = enGachaBoxType.Item; if (_GachaCardBox == null) { _GachaCardBox = UIResourceMgr.CreatePrefab <GachaBox>(BUNDLELIST.PREFABS_ETC_GACHACARD, UIControlManager.instance.MainMenuBaseObj.transform, "GachaBox"); _GachaCardBox.Init(recvData); } } _GachaCardBox.CreateCard(recvData, OnCardOpenEvent, OnCardOpen3DEvent); _GachaCardBox.gameObject.SetActive(true); _GachaCardBox.Anim.Stop(); _GachaCardBox.OpenEffect.SetActive(false); _GachaCardBox.EndEffect.SetActive(false); Set3DGachaCamera(); if (_CardResult3D == null) { _CardResult3D = UIResourceMgr.CreatePrefab <CardResult3DElement>(BUNDLELIST.PREFABS_UI_CASHSHOP, this.transform.parent, "CardResult3DElement"); _CardResult3D.Init(this, OnCardOpenEvent, SetAllCardOpenButton, Set3DResultCamera, Set3DGachaCamera); } _CardResult3D.CardClear(); _CardResult3D.SetCardResult(recvData.vAddCreatures); _CardResult3D.CloseUI(); if (_OpenPanelCoroutine != null) { StopCoroutine(_OpenPanelCoroutine); _OpenPanelCoroutine = null; } _OpenPanelCoroutine = IeOpenPanel(0.5f, _GachaCardBox.AnimLength); StartCoroutine(_OpenPanelCoroutine); }
/// <summary> /// 메일함 카드정보를 생성. /// </summary> /// <param name="stMailReadAck"></param> public void InitCard(_stMailReadAck stMailReadAck) { _CardOpenType = CardOpenType.Mail; _CardTotalCount = 1; // 서버에서 준 데이터에서 크리쳐 정보를 찾는다. CCreatureDetail BoxAddCreateCreature = null; if (stMailReadAck.vItemBoxAddCreateCreature != null) { foreach (CCreatureDetail AddCreature in stMailReadAck.vItemBoxAddCreateCreature) { BoxAddCreateCreature = AddCreature; break; } } // 찾은 크리쳐로 연출 준비 if (BoxAddCreateCreature != null) { _stShopBuyAck stShopBuyAck = new _stShopBuyAck(); stShopBuyAck.cShopBuyGood = new CShopGood(); stShopBuyAck.cShopBuyGood.kPayType = DATA_ITEM_SUB_TYPE_NEW._enItemStatusSubType.ITEMTYPE_MI_DIA; // 카드 뒷면 default stShopBuyAck.vAddCreatures = new _vCreatureDetail(); stShopBuyAck.vAddCreatures.Add(BoxAddCreateCreature); CreateCard(stShopBuyAck); } // 서버에서 준 데이터에서 아이템 정보를 찾는다. CItem vItemBoxAddCreateItem = null; if (stMailReadAck.vItemBoxAddCreateItem != null) { foreach (CItem AddItem in stMailReadAck.vItemBoxAddCreateItem) { vItemBoxAddCreateItem = AddItem; break; } } // 아이템 연출 준비 if (vItemBoxAddCreateItem != null) { _stShopBuyAck stShopBuyAck = new _stShopBuyAck(); stShopBuyAck.cShopBuyGood = new CShopGood(); stShopBuyAck.cShopBuyGood.kPayType = DATA_ITEM_SUB_TYPE_NEW._enItemStatusSubType.ITEMTYPE_MI_DIA; // 카드 뒷면 default stShopBuyAck.vAddItems = new _vItem(); stShopBuyAck.vAddItems.Add(vItemBoxAddCreateItem); CreateCard(stShopBuyAck); } // 연출에 필요한 배경 지우기 UIControlManager.instance.SetMainMenu_3DObject(false); }