internal static void play(IntPtr thisPtr, float fadeInTime) { if (_playFunc == null) { _playFunc = (_play)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_SFXSource_play"), typeof(_play)); } _playFunc(thisPtr, fadeInTime); }
internal static void play(IntPtr thisPtr) { if (_playFunc == null) { _playFunc = (_play)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_GuiTheoraCtrl_play"), typeof(_play)); } _playFunc(thisPtr); }
set => SetProperty(ref _play, value);