internal static _SetNodeRotation SetNodeRotation() { if (_SetNodeRotationFunc == null) { _SetNodeRotationFunc = (_SetNodeRotation)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnVPathEditor_setNodeRotation"), typeof(_SetNodeRotation)); } return(_SetNodeRotationFunc); }
internal static _SetNodeRotation SetNodeRotation() { if (_SetNodeRotationFunc == null) { _SetNodeRotationFunc = (_SetNodeRotation)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnVPathEditor_setNodeRotation"), typeof(_SetNodeRotation)); } return(_SetNodeRotationFunc); }