//克隆详细信息 public virtual void Clone(CObject_Item pItemSource) { //克隆GUID ushort idWorld = 0; ushort idServer = 0; uint idSerail = 0; pItemSource.GetGUID(ref idWorld, ref idServer, ref idSerail); SetGUID(idWorld, idServer, idSerail); //克隆制造者 string pManufacturer = pItemSource.GetManufacturer(); // [11/8/2010 Sun] if (pManufacturer != null) { m_Creator = System.Text.Encoding.ASCII.GetBytes(pManufacturer); } //克隆物品的额外信息 if (pItemSource.GetItemExtraInfoItem() != null) { if (m_ExtraInfoItem != null) { m_ExtraInfoItem = null; } m_ExtraInfoItem = pItemSource.m_ExtraInfoItem; } }
//设置详细解释 public virtual void SetExtraInfo(ref _ITEM pItemInfo) { if (pItemInfo != null) { m_ExtraInfoItem = pItemInfo; } }
public override bool readFromBuff(ref NetInputBuffer buff) { buff.ReadUint(ref objId); int tempMode = 0; buff.ReadInt(ref tempMode); m_Mode = (ASK_EQUIP_MODE)tempMode; buff.ReadUint(ref m_wPartFlags); for (int i = 0; i < (int)HUMAN_EQUIP.HEQUIP_NUMBER; i++) { if ((m_wPartFlags & (1 << i)) != 0) { m_ItemList[i] = new _ITEM(); m_ItemList[i].readFromBuff(ref buff); if (((ITEM_CLASS)(m_ItemList[i].ItemClass()) != ITEM_CLASS.ICLASS_EQUIP) && (!m_ItemList[i].IsNullType())) { LogManager.LogError("equip type error"); } } } return(true); }
public void SetItemInfo(int nBagIndex, bool bEmpty, ref _ITEM pItem) { if (nBagIndex < 0 || nBagIndex >= MAX_TALISMAN_ITEM_NUMBER) { return; } //物品消失 if (bEmpty) { if (mItems[nBagIndex] != null) { ObjectSystem.Instance.DestroyItem(mItems[nBagIndex]); mItems[nBagIndex] = null; } } else//设置物品详细信息 { if (mItems[nBagIndex] != null) { if (mItems[nBagIndex].GetIdTable() != pItem.m_ItemIndex) { mItems[nBagIndex].Define = CDataBaseSystem.Instance.GetDataBase <_DBC_ITEM_TALISMAN>((int)DataBaseStruct.DBC_ITEM_TALISMAN).Search_Index_EQU((int)pItem.m_ItemIndex); } mItems[nBagIndex].SetExtraInfo(ref pItem); CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_NEW_TALISMANITEM, nBagIndex); } } }
//设置物品的制作者 public virtual void SetManufacturer(ref _ITEM pItemInfo) { if (pItemInfo != null && pItemInfo.GetCreatorVar()) { Array.Copy(pItemInfo.m_Creator, m_Creator, ItemDefine.MAX_ITEM_CREATOR_NAME); } }
public int getSize() { if (item_data == null) { item_data = new _ITEM(); } return(sizeof(uint) + item_data.getSize()); }
public override void SetExtraInfo(ref _ITEM pItemInfo) { base.SetExtraInfo(ref pItemInfo); if (pItemInfo.m_Talisman == null) { return; } curExp_ = pItemInfo.m_Talisman.m_uCurExp; }
public bool readFromBuff(ref NetInputBuffer buff) { if (item_data == null) { item_data = new _ITEM(); } item_data.readFromBuff(ref buff); buff.ReadUint(ref iPrice); return(true); }
public override void SetExtraInfo(ref _ITEM pItemInfo) { if (pItemInfo == null) { return; } base.SetExtraInfo(ref pItemInfo); MEDIC_INFO infoMedic = pItemInfo.m_Medic; SetNumber(pItemInfo.GetItemCount()); SetManufacturer(ref pItemInfo); }
public override void SetExtraInfo(ref _ITEM pItemInfo) { if (pItemInfo == null) { throw new NullReferenceException("iteminfo is null in CObject_Item_Gem.SetExtraInfo()"); } //调用基类函数,保存_ITEM结构 base.SetExtraInfo(ref pItemInfo); SetNumber(pItemInfo.GetItemCount()); SetManufacturer(ref pItemInfo); }
//重新设置物品属性 public void SetItemInfo(int nBagIndex, bool bEmpty, ref _ITEM pItem) { if (nBagIndex >= GAMEDEFINE.MAX_BAG_SIZE) { return; } //物品消失 if (bEmpty) { if (mItems[nBagIndex] != null) { ObjectSystem.Instance.DestroyItem(mItems[nBagIndex]); mItems[nBagIndex] = null; } } else//设置物品详细信息 { if (mItems[nBagIndex] != null) { if (mItems[nBagIndex].TypeOwner == ITEM_OWNER.IO_MYSELF_PACKET) { CObject_Item Item = mItems[nBagIndex]; Item.ItemSaveStatus = SAVE_ITEM_STATUS.GET_MORE_INFO; } // 判断是否增加item [9/20/2011 Sun] if (pItem.GetItemCount() > mItems[nBagIndex].GetNumber()) { CObject_Item_Equip item = mItems[nBagIndex] as CObject_Item_Equip; if (item != null) { int point = (int)item.GetItemType(); if (point == 8) { CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_NEW_ITEM, mItems[nBagIndex].GetID()); } } if (mItems[nBagIndex].GetIdTable() == 30001001) { CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_NEW_ITEM, mItems[nBagIndex].GetID()); } } mItems[nBagIndex].SetExtraInfo(ref pItem); } mSetAskExtra.Remove(nBagIndex); } }
public override bool readFromBuff(ref NetInputBuffer buff) { buff.ReadUint(ref m_ItemBoxID); buff.ReadByte(ref m_ItemNumber); buff.ReadUShort(ref m_ItemBoxType); if (m_ItemNumber > GAMEDEFINE.MAX_BOXITEM_NUMBER) { m_ItemNumber = GAMEDEFINE.MAX_BOXITEM_NUMBER; } for (int i = 0; i < m_ItemNumber; i++) { m_ItemList[i] = new _ITEM(); m_ItemList[i].readFromBuff(ref buff); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadShort(ref m_BankIndex) != sizeof(byte)) { return(false); } if (buff.ReadInt(ref m_nsNull) != sizeof(uint)) { return(false); } if (m_ITEM == null) { m_ITEM = new _ITEM(); } m_ITEM.readFromBuff(ref buff); return(true); }
public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase packet, ref Peer pPlayer) { if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain) { LogManager.Log("Receive GCBoxItemList Packet"); CObjectManager pObjectManager = CObjectManager.Instance; GCBoxItemList pPacket = (GCBoxItemList)packet; // 清空 CDataPool.Instance.ItemBox_Clear(); // 记录箱子id CDataPool.Instance.ItemBox_SetID((int)pPacket.getItemBoxId()); // 放置每一个物品 for (int i = 0; i < pPacket.getItemNum(); i++) { CObject_Item pItemObj = ObjectSystem.Instance.NewItem(pPacket.getItemList()[i].m_ItemIndex); if (pItemObj == null) { continue; } pItemObj.SetGUID( (ushort)((pPacket.getItemList())[i].m_ItemGUID.m_World), (ushort)((pPacket.getItemList())[i].m_ItemGUID.m_Server), (uint)((pPacket.getItemList())[i].m_ItemGUID.m_Serial)); pItemObj.SetExtraInfo(ref (pPacket.getItemList()[i])); pItemObj.SetTypeOwner(ITEM_OWNER.IO_ITEMBOX); pItemObj.SetPosIndex((short)i); CDataPool.Instance.ItemBox_SetItem(i, pItemObj, true); _ITEM pItem = (pPacket.getItemList())[i]; GameProcedure.s_pGameInterface.ItemBox_PickItem(pItem.m_ItemGUID, pPacket.getItemBoxId()); } // 自动拾取,不再产生actionItem [3/29/2012 SUN] //int nObjId = CObjectManager.Instance.FindServerObject((int)pPacket.getItemBoxId()).ID; ////产生事件 //CActionSystem.Instance.ItemBox_Created(nObjId); } return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); }
public void setItem(int index, ref _ITEM item) { if (index < 0 || index >= MAX_TALISMAN_EQUIPT_NUMBER) { return; } if (mItems[index] != null) { ObjectSystem.Instance.DestroyItem(mItems[index]); mItems[index] = null; } CTalisman_Item newItem = ObjectSystem.Instance.NewItem(item.m_ItemIndex) as CTalisman_Item; mItems[index] = newItem; newItem.PosIndex = (short)index; newItem.TypeOwner = ITEM_OWNER.IO_TALISMAN_EQUIPT; newItem.SetGUID(item.m_ItemGUID.m_World, item.m_ItemGUID.m_Server, (uint)item.m_ItemGUID.m_Serial); newItem.SetExtraInfo(ref item); }
public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadInt(ref m_ObjID) != sizeof(int)) { return(false); } if (!m_PetGUID.readFromBuff(ref buff)) { return(false); } if (buff.ReadUint(ref m_wPartFlags) != sizeof(uint)) { return(false); } for (int i = 0; i < (int)PET_EQUIP.PEQUIP_NUMBER; i++) { if (((1 << i & m_wPartFlags) != 0)) { if (m_ItemList[i] == null) { m_ItemList[i] = new _ITEM(); } if (!m_ItemList[i].readFromBuff(ref buff)) { return(false); } if ((m_ItemList[i].ItemClass() != (byte)ITEM_CLASS.ICLASS_EQUIP) && (!m_ItemList[i].IsNullType())) { LogManager.LogError("GCDetailPetEquipList " + i + "is incorrect"); return(false); } } } return(true); }
public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer) { if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain) { //LogManager.Log("RECV GCNotifyEquip"); GCNotifyEquip packet = (GCNotifyEquip)pPacket; short wBagIndex = packet.BagIndex; _ITEM pItem = packet.Item; CObject_Item pItemObj = ObjectSystem.Instance.NewItem(pItem.m_ItemIndex); if (pItemObj == null) { return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); } pItemObj.SetGUID(pItem.m_ItemGUID.m_World, pItem.m_ItemGUID.m_Server, (uint)pItem.m_ItemGUID.m_Serial); pItemObj.SetExtraInfo(ref pItem); if (pItem.m_Talisman == null) { CDataPool.Instance.UserBag_SetItem(wBagIndex, pItemObj, true, true); CActionSystem.Instance.UserBag_Update(); //CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_GET_NEWEQUIP, pItemObj.GetID()); CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_PACKAGE_ITEM_CHANGED, wBagIndex); } else { short talismanIndex = (short)(wBagIndex - GAMEDEFINE.MAX_BAG_SIZE); CDataPool.Instance.TalismanInventory_SetItem(talismanIndex, pItemObj, true, true); CActionSystem.Instance.UserTalismanBag_Update(); CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_NEW_TALISMANITEM, talismanIndex); } } return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); }
public void TalismanEquip_SetItem(int index, ref _ITEM item) { mTalismanEquip.setItem(index, ref item); }
void SetItemExtraInfo(int nExBoxIndex, bool bEmpty, ref _ITEM pItem) { }
public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer) { if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain) { LogManager.Log("RECV GCDetailPetEquipList"); GCDetailPetEquipList packet = pPacket as GCDetailPetEquipList; CObject pObj = CObjectManager.Instance.FindServerObject((int)packet.ObjID); //判定这个宠物是否是其他玩家,如果是,那么objid有效 uint flags = packet.PartFlags; if (pObj != null) { for (int i = 0; i < (int)PET_EQUIP.PEQUIP_NUMBER; i++) { if ((flags & (1 << i)) != 0) { _ITEM item = packet.Items[i]; CObject_Item pItemObj = ObjectSystem.Instance.NewItem(item.m_ItemIndex); if (pItemObj == null) { CDataPool.Instance.OtherPlayerPetEquip_SetItem(packet.GUID, (PET_EQUIP)i, null, true); } else { pItemObj.SetGUID((ushort)item.m_ItemGUID.m_World, (ushort)item.m_ItemGUID.m_Server, (uint)item.m_ItemGUID.m_Serial); pItemObj.SetExtraInfo(ref item); pItemObj.SetTypeOwner(ITEM_OWNER.IO_PLAYEROTHER_EQUIP); pItemObj.PosIndex = (short)i; CDataPool.Instance.OtherPlayerPetEquip_SetItem(packet.GUID, (PET_EQUIP)i, pItemObj, true); } } else { CDataPool.Instance.OtherPlayerPetEquip_SetItem(packet.GUID, (PET_EQUIP)i, null, true); } } CActionSystem.Instance.OtherPlayerPetEquip_Update(packet.GUID); CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_OTHERPLAYER_UPDATE_PETEQUIP); return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); } SDATA_PET curPet = CDataPool.Instance.Pet_GetPet(packet.GUID); if (curPet == null) { LogManager.LogError("找不到对应的Pet, GUID:" + packet.GUID.m_uHighSelection + " " + packet.GUID.m_uLowSelection); return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); } for (int i = 0; i < (int)(int)PET_EQUIP.PEQUIP_NUMBER; i++) { if ((flags & (1 << i)) != 0) { _ITEM item = packet.Items[i]; LogManager.Log("GCDetailPetEquipList flags " + flags + " " + item.m_ItemIndex); CObject_Item pItemObj = ObjectSystem.Instance.NewItem(item.m_ItemIndex); pItemObj.SetGUID((ushort)item.m_ItemGUID.m_World, (ushort)item.m_ItemGUID.m_Server, (uint)item.m_ItemGUID.m_Serial); pItemObj.SetExtraInfo(ref item); pItemObj.SetTypeOwner(ITEM_OWNER.IO_PET_EQUIPT); pItemObj.PosIndex = (short)i; CDataPool.Instance.UserPetEquipt_SetItem(packet.GUID, (PET_EQUIP)i, pItemObj, true); } } CActionSystem.Instance.UserPetEquiptItem_Update(packet.GUID); CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_UPDATE_PETEQUIP); } return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); }
public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase packet, ref Peer pPlayer) { if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain) { GCDetailEquipList pPacket = packet as GCDetailEquipList; CObject pObj = CObjectManager.Instance.FindServerObject((int)pPacket.ObjId); if (pObj == null || !(pObj is CObject_Character)) { LogManager.LogError("找不到对应的NPC, ID:" + pPacket.ObjId); return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); } CCharacterData pCharacterData = ((CObject_Character)pObj).GetCharacterData(); //刷入数据池 uint dwEquipMask = pPacket.PartFlags; if (pObj != (CObject)CObjectManager.Instance.getPlayerMySelf()) { for (int i = 0; i < (int)HUMAN_EQUIP.HEQUIP_NUMBER; i++) { if ((dwEquipMask & (1 << i)) != 0) { _ITEM item = pPacket.GetEquipData((HUMAN_EQUIP)i); CObject_Item pItemObj = ObjectSystem.Instance.NewItem(item.m_ItemIndex); if (pItemObj == null) { CDataPool.Instance.OtherPlayerEquip_SetItem((HUMAN_EQUIP)i, null, true); } else { pItemObj.SetGUID((ushort)item.m_ItemGUID.m_World, (ushort)item.m_ItemGUID.m_Server, (uint)item.m_ItemGUID.m_Serial); pItemObj.SetExtraInfo(ref item); pItemObj.SetTypeOwner(ITEM_OWNER.IO_PLAYEROTHER_EQUIP); pItemObj.PosIndex = (short)i; CDataPool.Instance.OtherPlayerEquip_SetItem((HUMAN_EQUIP)i, pItemObj, true); } } else { CDataPool.Instance.OtherPlayerEquip_SetItem((HUMAN_EQUIP)i, null, true); } } // CObject_PlayerOther* TargetAvatar = CObjectManager::GetMe()->GetTarget_Avatar(); // // TargetAvatar->GetCharacterData()->Set_RaceID( ((CObject_Character*)pObj)->GetCharacterData()->Get_RaceID() ); // for(INT i=0; i<HEQUIP_NUMBER; i++) // { // TargetAvatar->GetCharacterData()->Set_Equip((HUMAN_EQUIP)i,((CObject_Character*)pObj)->GetCharacterData()->Get_Equip((HUMAN_EQUIP)i)); // } // TargetAvatar->SetFaceDir(0.0f); // // CDataPool::GetMe()->Copy_To_TargetEquip(pObj); // 更新其他玩家身上的装备到ActionSystem CActionSystem.Instance.OtherPlayerEquip_Update(); // 通知界面事件 CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_OTHERPLAYER_UPDATE_EQUIP); } else { for (int i = 0; i < (int)HUMAN_EQUIP.HEQUIP_NUMBER; i++) { if ((dwEquipMask & (1 << i)) != 0) { _ITEM item = pPacket.GetEquipData((HUMAN_EQUIP)i); CObject_Item pItemObj = ObjectSystem.Instance.NewItem(item.m_ItemIndex); if (pItemObj == null) { continue; } pItemObj.SetGUID((ushort)item.m_ItemGUID.m_World, (ushort)item.m_ItemGUID.m_Server, (uint)item.m_ItemGUID.m_Serial); pItemObj.SetExtraInfo(ref item); pItemObj.SetTypeOwner(ITEM_OWNER.IO_MYSELF_EQUIP); pItemObj.PosIndex = (short)i; CDataPool.Instance.UserEquip_SetItem((HUMAN_EQUIP)i, pItemObj, true); } } // 更新主角身上的装备到ActionSystem CActionSystem.Instance.UserEquip_Update(); // 通知界面事件 CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_UPDATE_EQUIP); } } return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); }
public void SetEquipData(HUMAN_EQUIP Point, _ITEM pEquip) { m_ItemList[(int)Point] = pEquip; m_wPartFlags |= (uint)(1 << (int)Point); }
//设置详细解释 public override void SetExtraInfo(ref _ITEM pItemInfo) { if (m_pExtraDefine == null) { m_pExtraDefine = new EXTRA_DEFINE(); } m_pExtraDefine.m_CurDurPoint = pItemInfo.GetEquipData().m_CurDurPoint; m_pExtraDefine.m_MaxDurPoint = pItemInfo.GetEquipData().m_MaxDurPoint; m_pExtraDefine.m_nLevelNeed = pItemInfo.GetEquipData().m_NeedLevel; // m_pExtraDefine.m_nFrogLevel = pItemInfo.GetEquipData().m_Level; m_pExtraDefine.m_nRepairFailureTimes = pItemInfo.GetEquipData().m_FaileTimes; m_pExtraDefine.m_nSellPrice = (int)pItemInfo.GetEquipData().m_BasePrice; // 可以镶嵌的宝石个数 m_pExtraDefine.m_EnableGemCount = pItemInfo.GetEquipData().m_GemMax; // 物品强化等级/品级属性/魂印属性[10/10/2011 edit by ZL] m_pExtraDefine.m_EquipEnhanceLevel = pItemInfo.GetEquipData().m_EquipEnhanceLevel; m_pExtraDefine.m_PrintSoulType = pItemInfo.GetEquipData().m_CurSoulType; // 得到鉴定信息。 if (pItemInfo.GetItemIdent()) { // 已经鉴定 m_EquipAttrib = EQUIP_ATTRIB.EQUIP_ATTRIB_IDENTIFY; } else { // 未鉴定 m_EquipAttrib = EQUIP_ATTRIB.EQUIP_ATTRIB_UNIDENTIFY; } // 得到绑定信息。 if (pItemInfo.GetItemBind()) { m_pExtraDefine.M_nEquipBindInfo = EQUIP_BIND_INFO.BINDED; } else { if (Rule(ITEM_RULE.RULE_PICKBIND)) { m_pExtraDefine.M_nEquipBindInfo = EQUIP_BIND_INFO.GETUP_BIND; } else if (Rule(ITEM_RULE.RULE_EQUIPBIND)) { m_pExtraDefine.M_nEquipBindInfo = EQUIP_BIND_INFO.EQUIP_BIND; } } // m_vEquipAttributes存放6个的基础属性, m_vBlueEquipAttributes存放所有的扩展属性 [9/22/2011 edit by ZL] m_pExtraDefine.m_vBlueEquipAttributes.Clear(); m_pExtraDefine.m_vEquipAttributes.Clear(); // 临时将属性划分 0-5基础属性 6-20扩展属性 21-27魂印属性 [10/10/2011 edit by ZL] int BASE_ATTR_START = 0; int EXTER_ATTR_START = DBC_DEFINE.MAX_BASE_ATTR; int PRINT_SOUL_ATTR_START = DBC_DEFINE.MAX_BASE_ATTR + DBC_DEFINE.MAX_ADD_ATTR - DBC_DEFINE.MAX_SOUL_ATTR; int MAX_ATTR_NUM = DBC_DEFINE.MAX_BASE_ATTR + DBC_DEFINE.MAX_ADD_ATTR; for (int i = 0; i < pItemInfo.GetEquipData().m_AttrCount; i++) { _ITEM_ATTR att = pItemInfo.GetEquipData().m_pAttr[i]; //if(att.m_AttrType >= BASE_ATTR_START && att.m_AttrType < EXTER_ATTR_START) { // m_pExtraDefine.m_vEquipAttributes.Add(att); //} //else if(att.m_AttrType >= EXTER_ATTR_START && att.m_AttrType < PRINT_SOUL_ATTR_START){ // m_pExtraDefine.m_vBlueEquipAttributes.Add(att); //} //else if(att.m_AttrType >= PRINT_SOUL_ATTR_START && att.m_AttrType < MAX_ATTR_NUM){ // m_pExtraDefine.m_PrintSoulAttribute = att; //} // 装备属性不再区分对待,统一放在一个地方 [3/29/2012 Ivan] if (att.m_AttrType >= BASE_ATTR_START && att.m_AttrType < MAX_ATTR_NUM) { m_pExtraDefine.m_vEquipAttributes.Add(att); } } // 清空宝石信息 m_pExtraDefine.m_vEquipAttachGem.Clear(); // 宝石信息设置 [9/28/2011 edit by ZL] for (int i = 0; i < GAMEDEFINE.MAX_ITEM_GEM; i++) { m_pExtraDefine.m_vEquipAttachGem.Add(pItemInfo.GetEquipData().m_pGemInfo[i]); } SetNumber(pItemInfo.GetItemCount()); SetManufacturer(ref pItemInfo); // 因为服务器在发送装备属性的时候,把宝石的附加属性也加在了里面,所以需要删除掉 [10/25/2011 Ivan edit] ClearGemAttrInBlueAttrs(); }
public void UserBank_SetItemExtraInfo(int nBankIndex, bool bEmpty, _ITEM pItem) { mBank.SetItemExtraInfo(nBankIndex, bEmpty, ref pItem); }
//重新设置物品属性 public void UserBag_SetItemInfo(int nBagIndex, bool bEmpty, _ITEM pItem) { mUserInventory.SetItemInfo(nBagIndex, bEmpty, ref pItem); }
public void TalismanInventory_SetItemInfo(int nBagIndex, bool bEmpty, _ITEM pItem) { mTalismanInventory.SetItemInfo(nBagIndex, bEmpty, ref pItem); }
public void TalismanInventory_SetItem(int index, ref _ITEM item) { mTalismanInventory.setItem(index, ref item); }
public void SetItemExtraInfo(int nBankIndex, bool bEmpty, ref _ITEM pItem) { if (nBankIndex >= GAMEDEFINE.MAX_BANK_SIZE) { return; } if (bEmpty) { if (m_listUserBank[nBankIndex] != null) { ObjectSystem.Instance.DestroyItem(m_listUserBank[nBankIndex]); m_listUserBank[nBankIndex] = null; } } else { if (m_listUserBank[nBankIndex] != null) { m_listUserBank[nBankIndex].SetExtraInfo(ref pItem); } } }