internal static _Attach Attach() { if (_AttachFunc == null) { _AttachFunc = (_Attach)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnGuiWindowCtrl_attach"), typeof(_Attach)); } return(_AttachFunc); }
internal static _Attach Attach() { if (_AttachFunc == null) { _AttachFunc = (_Attach)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnPhysicsForce_attach"), typeof(_Attach)); } return(_AttachFunc); }