private void Awake() { if (instance != null) { return; } instance = this; isDead = false; }
public void Awake() { if (soldierState == EnemySoldierState.Pacing) { GetComponent <PaceInCircle>().enabled = true; } hitManager.OnHitWithBullet += EnemySoldierHitWithBullet; healthManager = GetComponent <ZombieHealthManager>(); moveTowardsPlayer = GetComponent <MoveTowardsPlayer>(); rigidBody = transform.GetComponent <Rigidbody2D>(); }
public void Awake() { if (zombieState == ZombieState.Pacing) { GetComponent <PaceInCircle>().enabled = true; } hitManager.OnHitWithBullet += ZombieHitWithBullet; healthManager = GetComponent <ZombieHealthManager>(); moveTowardsPlayer = GetComponent <MoveTowardsPlayer>(); rigidBody = transform.GetComponent <Rigidbody2D>(); audioManager = FindObjectOfType <AudioManager>(); }