Ejemplo n.º 1
0
    GameplayHUDView InstantiateView(GameObject prefab)
    {
        Transform       parent = CommonObjects.ActiveCanvas.GameplayHUDViewContainer;
        GameObject      g      = ZeldaViewController.InstantiateView(prefab, parent);
        GameplayHUDView v      = g.GetComponent <GameplayHUDView>();

        return(v);
    }
Ejemplo n.º 2
0
    InventoryView InstantiateView(GameObject prefab)
    {
        Transform     parent = CommonObjects.ActiveCanvas.InventoryViewContainer;
        GameObject    g      = ZeldaViewController.InstantiateView(prefab, parent);
        InventoryView v      = g.GetComponent <InventoryView>();

        v.BGOverlayIsActive = false;    // TODO: Set this to true when not using Touch Controllers
        return(v);
    }
Ejemplo n.º 3
0
    OptionsView InstantiateOptionsView(GameObject prefab)
    {
        Transform   parent = CommonObjects.ActiveCanvas.OptionsViewContainer;
        GameObject  g      = ZeldaViewController.InstantiateView(prefab, parent);
        OptionsView v      = g.GetComponent <OptionsView>();

        AddButtonClickListeners(v);
        return(v);
    }