private void Start() { GameObject thePlayer = GameObject.Find("Player"); ZaWarudo FreezeTime = thePlayer.GetComponent <ZaWarudo>(); TimeStop = FreezeTime.WarudoStop; }
private void UpdateTime() { GameObject thePlayer = GameObject.Find("Player"); ZaWarudo FreezeTime = thePlayer.GetComponent <ZaWarudo>(); TimeStop = FreezeTime.WarudoStop; //Debug.Log(TimeStop); //Debug.Log("Time Stop"); }
private void Start() { goal = GameObject.FindGameObjectWithTag("Player").transform; agent = GetComponent <NavMeshAgent>(); timer = knockbackTime; GameObject thePlayer = GameObject.Find("Player"); ZaWarudo FreezeTime = thePlayer.GetComponent <ZaWarudo>(); TimeStop = FreezeTime.WarudoStop; }
private void UpdateWarudo() { GameObject thePlayer = GameObject.Find("Player"); ZaWarudo Ready = thePlayer.GetComponent <ZaWarudo>(); ZaWarudoReady = Ready.ZaWarudoReady; ZaWarudo Active = thePlayer.GetComponent <ZaWarudo>(); ZaWarudoActive = Active.ZaWarudoActive; ZaWarudo Timer = thePlayer.GetComponent <ZaWarudo>(); ZaWarudoTimer = Timer.moveTimer; }
public void Start() { GameManager.RoundComplete += ResetRound; ResetRound(); while (spawned < getAmount) { //Increment the amount spawned count. spawned++; //Create the prefab as an instance. GameObject instance = Instantiate(spawn, transform); enemies.Add(new Enemy(instance, false)); //Removes the spawned object from the spawner object. instance.transform.parent = null; instance.SetActive(false); } ResetRound(); GameObject thePlayer = GameObject.Find("Player"); ZaWarudo FreezeTime = thePlayer.GetComponent <ZaWarudo>(); TimeStop = FreezeTime.WarudoStop; }