Ejemplo n.º 1
0
    void OnGUI()
    {
        GUILayout.BeginVertical();

        //绘制标题
        GUILayout.Space(10);
        GUI.skin.label.fontSize  = 24;
        GUI.skin.label.fontStyle = FontStyle.Bold;
        GUI.skin.label.alignment = TextAnchor.MiddleCenter;//居中
        //GUIContent uIContent = new GUIContent("xxx", texture, "sss");
        //EditorGUILayout.LabelField(uIContent);
        //texture = EditorGUILayout.ObjectField("",texture, typeof(Texture), true) as Texture;
        GUILayout.Label(texture);
        GUILayout.Label("向 阳 的 黑 小 孩");
        GUILayout.Space(8);
        GUI.skin.textField.fontSize  = 10;
        GUI.skin.textField.fontStyle = FontStyle.Normal;
        GUI.skin.textField.alignment = TextAnchor.MiddleCenter;//
        GUILayout.Space(10);
        ScenesName = EditorGUILayout.TextField("场景名称:", ScenesName);
        GUILayout.Space(10);
        //GUILayout.Space(90);
        if (GUILayout.Button("确认创建!"))
        {
            try
            {
                if (ScenesName == "")
                {
                    Debug.LogError("亲,给你的场景起个名字吧!");
                    this.ShowNotification(new GUIContent("失败 + 1"));
                    return;
                }
                if (!ZXTK_Implement.CreatSceneOfVR(ScenesName))
                {
                    this.ShowNotification(new GUIContent("失败 + 1"));
                    return;
                }
                this.ShowNotification(new GUIContent("创建《" + ScenesName + "》,成功 + 1"));
            }
            catch (System.Exception)
            {
                throw;
            }
            finally
            {
                GUI.skin.label.fontSize  = 23;
                GUI.skin.label.fontStyle = FontStyle.Normal;
            }
        }
        if (!Error.Equals(""))
        {
            this.ShowNotification(new GUIContent(Error));
        }
    }
Ejemplo n.º 2
0
 private static void CreateBasicFolder()
 {
     ZXTK_Implement.GenerateFolder();
 }
Ejemplo n.º 3
0
 private static void AddVRcomponent()
 {
     ZXTK_Implement.CreatePrefabOfVR();
     EditorSceneManager.SaveScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene());
     Debug.Log("已为当前场景添加VR环境!");
 }