/// <summary> /// Load Gameworld model /// </summary> /// <param name="map">Gameworld map</param> public void loadGameWorld(ZRTSModel.GameWorld.GameWorld map) { WorldMap = map; }
/// <summary> /// Loading game world object for process /// </summary> /// <param name="world">target gameworld object</param> public void LoadMap(ZRTSModel.GameWorld.GameWorld world) { this.WorldMap = world; this.totalWidth = world.map.width; this.totalHeight = world.map.height; }
/// <summary> /// Loading game world object for process /// </summary> /// <param name="world">target gameworld object</param> public void LoadMap(ZRTSModel.GameWorld.GameWorld world) { this.WorldMap = world; this.totalWidth = world.map.width; this.totalHeight = world.map.height; }