public void RouterMessage(ZMessage reply) { // This method processes one message from a connected // server: // Frame 0 is server that replied string endpoint = reply.PopString(); Server server = this.Servers.Single(s => s.Endpoint == endpoint); if (!server.Alive) { this.Actives.Add(server); server.Refresh(true); } // Frame 1 may be sequence number for reply int sequence = reply.PopInt32(); if (sequence == this.sequence) { reply.Prepend(new ZFrame("OK")); this.Pipe.Send(reply); this.Request.Dispose(); this.Request = null; } }
public void RouterMessage(ZMessage reply) { // This method processes one message from a connected // server: // Frame 0 is server that replied string endpoint = reply.PopString(); Server server = this.Servers.Single(s => s.Endpoint == endpoint); if (!server.Alive) { this.Actives.Add(server); server.Refresh(true); } // Frame 1 may be sequence number for reply int sequence = reply.PopInt32(); if (sequence == this.sequence) { reply.Prepend(new ZFrame("OK")); this.Pipe.Send(reply); this.Request.Dispose(); this.Request = null; } }