Ejemplo n.º 1
0
        //protected void DrawHistory()
        //{
        //    for (int i = 0; i < CurrentAnimationIndex; i++)
        //    {
        //        var animation = Animations[i];
        //        if (animation is AnimationMove)
        //        {
        //            AnimationMove ato = (animation as AnimationMove);
        //            if (ato.Path.IsDraw)
        //            {
        //                Graphics.DrawLine(ato.Path.FromPosition, ato.Path.ToPosition, ato.Pen.Size, ato.Pen.Color);
        //            }
        //        }
        //    }
        //}

        public virtual void Draw()
        {
            for (int i = 0; i <= CurrentAnimationIndex; i++)
            {
                ZLogoActionBase act = Animations[i];
                act.Draw();
            }
            //DrawHistory();
            ////ShowSceneImage();
            //IAnimation2D currentAnimation2D = GetCurrentAnimation();
            //if (currentAnimation2D != null && currentAnimation2D is AnimationMove)
            //{
            //    AnimationMove ato = (currentAnimation2D as AnimationMove);
            //    if (ato.Path.IsDraw)
            //    {
            //        Graphics.DrawLine(ato.Path.FromPosition, ato.Sprite.Positon, ato.Pen.Size, ato.Pen.Color);
            //    }
            //    //Vector2Ex lastPoint = spritePather.Top;
            //    //if(lastPoint.IsDraw)
            //    //    Graphics.DrawLine(lastPoint.Point, this.Positon, Pen.Size, Pen.Color);
            //}

            //if (currentAnimation2D != null)
            //{
            //    Graphics.DrawTexture(this.Texture, currentAnimation2D.Sprite.Positon, currentAnimation2D.Sprite.Angle);
            //}
            //else
            //{
            //    Graphics.DrawTexture(this.Texture, this.Positon, this.Angle);
            //}

            //i++;
            //sceneImage = Graphics.GetSceneImage();
            //DrawTexture();
        }
Ejemplo n.º 2
0
        public virtual void Update()
        {
            ZLogoActionBase currentAnimation2D = GetCurrentAnimation();

            if (currentAnimation2D != null)
            {
                if (currentAnimation2D.State != ActionExecState.End)
                {
                    currentAnimation2D.RunAction();
                }

                if (currentAnimation2D.State == ActionExecState.End)
                {
                    if (CurrentAnimationIndex < Animations.Count - 1)
                    {
                        CurrentAnimationIndex++;
                    }
                }
            }
        }
Ejemplo n.º 3
0
        //public TurtleSprite(TurtleForm form)
        //{
        //    Form = form;
        //    this.Painter = new Draw2D(form.Width, form.Height);
        //    StartAction = new TurtleStart(Painter);
        //    AddAction(StartAction);
        //}

        public void AddAction(ZLogoActionBase turtleActionBase)
        {
            Animations.Add(turtleActionBase);
            CurrentAction = turtleActionBase;
        }