Ejemplo n.º 1
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 /// <summary>Initializes a new instance of the <seealso cref="ZLayerInformation"/> struct.</summary>
 /// <param name="zLayer">The <seealso cref="ZLayer"/> whose information to retrieve.</param>
 public ZLayerInformation(ZLayer zLayer)
 {
     Position = GetZLayerPosition(zLayer);
     Layer    = (zLayer - ZLayer.B1) / 2;
     if (Position == ZLayerPosition.Bottom)
     {
         Layer++;
     }
 }
Ejemplo n.º 2
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        /// <summary>Gets the absolute layer of the <seealso cref="ZLayer"/>.</summary>
        /// <param name="zLayer">The <seealso cref="ZLayer"/> whose absolute layer to get.</param>
        public static int GetAbsoluteZLayer(ZLayer zLayer)
        {
            var position = GetZLayerPosition(zLayer);
            var layer    = (zLayer - ZLayer.B1) / 2;

            if (position == ZLayerPosition.Bottom)
            {
                layer++;
            }
            return(layer);
        }
Ejemplo n.º 3
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        public Vector3 GetPos(Vector3 pivot)
        {
            Vector3 v1        = new Vector3(shape.pStart.x, Frame.HeightInPixel - shape.pEnd.y, 0);
            Vector3 v2        = new Vector3(shape.pEnd.x + 1, Frame.HeightInPixel - shape.pStart.y + 1, 0);
            ZLayer  realLayer = (layer != ZLayer.UNIDENTIFIED) ? layer : (shape.bg ? SettingManager.Ins.Layer.DefLayer : ZLayer.L1);

            v1.z += SettingManager.Ins.Layer[realLayer].Offset + (sizeZ / 2f) * (SettingManager.Ins.Layer[realLayer].Coef - 1);
            v2.z += SettingManager.Ins.Layer[realLayer].Offset + (sizeZ / 2f) * (SettingManager.Ins.Layer[realLayer].Coef + 1);
            v1.Scale(Vector3.one - pivot);
            v2.Scale(pivot);
            return((v1 + v2) + offset);
        }
Ejemplo n.º 4
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        public void AssignFrom(Pattern3D pattern, bool fromShape2Pattern = false)
        {
            constraintSize = pattern.constraintSize;
            geo            = pattern.geo;
            sizeZ          = pattern.sizeZ;

            layer = pattern.layer;

            offset.content = pattern.offset;
            scale.content  = pattern.scale;
            rot.content    = pattern.rot;
            pivot.content  = pattern.pivot;

            deltaAmp.content   = pattern.deltaAmp;
            deltaOffset.target = pattern.deltaOffset;
            deltaSpeed.target  = pattern.deltaSpeed;
            deltaPivot.content = pattern.deltaPivot;

            tex    = pattern.tex;
            alpha  = pattern.alpha;
            fn     = pattern.fn;
            enable = pattern.enable;

            antiShadow = pattern.antiShadow;
            flip       = pattern.flip;
            solid      = pattern.solid;
            fullWarp   = pattern.fullWarp;

            CastShadow    = pattern.CastShadow;
            ReceiveShadow = pattern.ReceiveShadow;

            if (fromShape2Pattern)
            {
                TagStr = pattern.TagStr;
                sizeZ  = Mathf.Min(pattern.sizeZ, MAX_ZSIZE);
                Build();
            }
            else
            {
                refPattern3D = pattern;
                tagStr       = pattern.tagStr;
                tags         = pattern.tags;
                linkedScript = pattern.linkedScript;
            }
        }
Ejemplo n.º 5
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        public void Reset()
        {
            refPattern3D = this;

            geo   = Geo3DType.CUBE;
            layer = ZLayer.UNIDENTIFIED;

            scale.content  = Vector3.one;
            offset.content = Vector3.zero;
            rot.content    = Vector3.zero;
            pivot.content  = Vector3.one / 2;

            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 4; j++)
                {
                    deltaSpeed[i, j]  = DefaultSpeed;
                    deltaOffset[i, j] = DefaultOffset;
                }
            }
            deltaAmp.content   = Vector3.zero;
            deltaPivot.content = Vector3.one / 2f;
            alpha  = 1;
            tex    = null;
            fn     = false;
            enable = true;

            antiShadow = false;
            flip       = false;
            solid      = false;
            fullWarp   = false;

            CastShadow    = true;
            ReceiveShadow = true;

            tagStr       = string.Empty;
            linkedScript = null;
            tags         = null;
        }
Ejemplo n.º 6
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 /// <summary>Gets the <seealso cref="ZLayerPosition"/> of the specified <seealso cref="ZLayer"/>.</summary>
 /// <param name="zLayer">The <seealso cref="ZLayer"/> whose <seealso cref="ZLayerPosition"/> to get.</param>
 public static ZLayerPosition GetZLayerPosition(ZLayer zLayer) => zLayer < ZLayer.T1 ? ZLayerPosition.Bottom : ZLayerPosition.Top;
Ejemplo n.º 7
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 /// <summary>Creates an instance of the <see cref="LevelObject"/> class with the specified Object ID, location, Color IDs, Group IDs, Editor Layers and glow attibute, Z Order and Z Layer.</summary>
 /// <param name="objID">The Object ID of the <see cref="LevelObject"/>.</param>
 /// <param name="x">The X position of the <see cref="LevelObject"/>.</param>
 /// <param name="y">The Y position of the <see cref="LevelObject"/>.</param>
 /// <param name="mainColor">The Main Color ID of the <see cref="LevelObject"/>.</param>
 /// <param name="detailColor">The Detail Color ID of the <see cref="LevelObject"/>.</param>
 /// <param name="groupIDs">The Group IDs of the <see cref="LevelObject"/>.</param>
 /// <param name="EL1">The Editor Layer 1 of the <see cref="LevelObject"/>.</param>
 /// <param name="EL2">The Editor Layer 2 of the <see cref="LevelObject"/>.</param>
 /// <param name="disableGlow">The Disable Glow value of the <see cref="LevelObject"/>.</param>
 /// <param name="ZOrder">The Z Order value of the <see cref="LevelObject"/>.</param>
 /// <param name="ZLayer">The Z Layer value of the <see cref="LevelObject"/>.</param>
 public LevelObject(int objID, double x, double y, int mainColor, int detailColor, int[] groupIDs, int EL1, int EL2, bool disableGlow, int ZOrder, ZLayer ZLayer)
 {
     this[ObjectParameter.ID] = objID;
     this[ObjectParameter.UnknownFeature36] = ObjectLists.TriggerList.Contains(objID);
     this[ObjectParameter.X]           = x;
     this[ObjectParameter.Y]           = y;
     this[ObjectParameter.Color1]      = mainColor;
     this[ObjectParameter.Color2]      = detailColor;
     this[ObjectParameter.GroupIDs]    = groupIDs;
     this[ObjectParameter.EL1]         = EL1;
     this[ObjectParameter.EL2]         = EL2;
     this[ObjectParameter.DisableGlow] = disableGlow;
     this[ObjectParameter.ZOrder]      = ZOrder;
     this[ObjectParameter.ZLayer]      = (int)ZLayer;
 }
Ejemplo n.º 8
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 internal static void SetZ(GameObject go, ZLayer layer)
 {
     go.transform.position = new Vector3(go.transform.position.x, go.transform.position.y, 50 - (int)layer);
 }
Ejemplo n.º 9
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 internal static void SetZ(GameObject go, ZLayer layer )
 {
     go.transform.position = new Vector3(go.transform.position.x, go.transform.position.y, 50-(int)layer);
 }