Ejemplo n.º 1
0
    private IEnumerator RotateMedal()
    {
        while (m_IsSpin)
        {
            yield return(YieldHelper.waitForEndOfFrame());

            transform.Rotate(-Vector3.forward * Time.deltaTime * 3000);
        }
    }
Ejemplo n.º 2
0
    private IEnumerator CoroutineCheckInvokeAutoFocus()
    {
        while (m_finishedDecode == false)
        {
            yield return(YieldHelper.waitForSeconds(focusInterval));

            if (m_finishedDecode == false)
            {
                qrCamera.ResetAutoFocus();
            }
        }
    }
Ejemplo n.º 3
0
    private IEnumerator DelayPlay(Transform target)
    {
        // 8f/30f = 267
        yield return(YieldHelper.waitForSeconds(267));

        if (followTargetBone == false)
        {
            transform.localPosition = target.localPosition;
        }

        gameObject.SetActive(false);
        gameObject.SetActive(true);
    }
Ejemplo n.º 4
0
    private IEnumerator ProcessSecondHalfAction()
    {
        yield return(YieldHelper.waitForSeconds(1000));

        m_playerDinosaur.CounterDefence();
        m_enemyDinosaur.CounterDefence();

        m_playerDinosaur.ProcessSecondAction(m_enemyDinosaur);
        m_enemyDinosaur.ProcessSecondAction(m_playerDinosaur);
        SetPlayerHPGauge();
        SetEnemyHPGauge();
        StartCoroutine(ProcessTurnBattleResult());
    }
Ejemplo n.º 5
0
    private IEnumerator CheckIfAlive()
    {
        if (m_particleSystem == null)
        {
            m_particleSystem = GetComponent <ParticleSystem>();
        }

        while (m_particleSystem.IsAlive(true))
        {
            yield return(YieldHelper.waitForSeconds(500));
        }

        gameObject.SetActive(false);
        OnDead();
    }
Ejemplo n.º 6
0
    private IEnumerator ProcessFirstHalfAction()
    {
        yield return(YieldHelper.waitForSeconds(1000));

        m_playerDinosaur.ProcessFirstAction(m_enemyDinosaur);
        m_enemyDinosaur.ProcessFirstAction(m_playerDinosaur);
        SetPlayerHPGauge();
        SetEnemyHPGauge();

        if (m_playerDinosaur.enableCounter || m_enemyDinosaur.enableCounter)
        {
            StartCoroutine(ProcessSecondHalfAction());
        }
        else
        {
            StartCoroutine(ProcessTurnBattleResult());
        }
    }
Ejemplo n.º 7
0
    private IEnumerator ProcessTurnBattleResult()
    {
        yield return(YieldHelper.waitForSeconds(800));

        CheckTurnBattle();
    }